The Virtual and the Real in Planning and Urban Design 2017
DOI: 10.4324/9781315270241-14
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Serious Geogames for Civic Engagement in Urban Planning

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Cited by 6 publications
(6 citation statements)
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“…The second one indicates the first edited journal published online with nine articles edited by Poplin and Schwartz (2020). The application areas of geogames include urban planning (De Andrade et al, 2020; Devisch, 2008; Devisch et al, 2016; Gordon and Manosevitch, 2010; Gordon and Schirra, 2012; Krek, 2008; Poplin, 2012, 2014, 2017, 2018; Poplin et al, 2017, 2018, 2021; Poplin and Vemuri, 2018), cultural heritage, geography (De Sena et al, 2018; De Sena and Moura, 2022), climate change (De Andrade, 2020) and geodesign (De Sena et al, 2021), and architecture (Poplin, 2020). The Rochester Institute of Technology added application areas in disaster management (Schwartz and Tomaszewski, 2021; Tomaszewski et al, 2018, 2020) and well-being.…”
Section: Inclusion Of Youth In Urban Planning Through Serious Digital...mentioning
confidence: 99%
“…The second one indicates the first edited journal published online with nine articles edited by Poplin and Schwartz (2020). The application areas of geogames include urban planning (De Andrade et al, 2020; Devisch, 2008; Devisch et al, 2016; Gordon and Manosevitch, 2010; Gordon and Schirra, 2012; Krek, 2008; Poplin, 2012, 2014, 2017, 2018; Poplin et al, 2017, 2018, 2021; Poplin and Vemuri, 2018), cultural heritage, geography (De Sena et al, 2018; De Sena and Moura, 2022), climate change (De Andrade, 2020) and geodesign (De Sena et al, 2021), and architecture (Poplin, 2020). The Rochester Institute of Technology added application areas in disaster management (Schwartz and Tomaszewski, 2021; Tomaszewski et al, 2018, 2020) and well-being.…”
Section: Inclusion Of Youth In Urban Planning Through Serious Digital...mentioning
confidence: 99%
“…Serious geogames can be used for learning in a variety of disciplines including cultural heritage landscapes and civic engagement (de Andrade et al 2020; de Sena and de Andrade 2018; de Callaghan 2016), urban planning (Poplin 2012(Poplin , 2014Poplin et al 2017;Devisch et al 2016) andgeodesign (McDaniel 2018;Scholten et al 2017). Experiences provided by geogames favor the increase of spatial awareness, showing the intrinsic potential of games for the development of mental maps and geovisualization of the landscape (de Sena 2019).…”
Section: Serious Geogames and Their Developmentmentioning
confidence: 99%
“…This is why we applied Minecraft, a 3D block-building geogame, for young people to co-design climate adaptation scenarios [16][17][18][19]. Minecraft is categorised as a geogame when there is a 3D representation of a real socio-spatial context, and a design goal for public engagement [20,21]. It allows players to 'mine' resources and use them to build a variety of 3D blocks following the brick-building logic of Lego.…”
Section: Introductionmentioning
confidence: 99%