2021
DOI: 10.1007/978-3-030-76059-5_30
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GeoMinasCraft: A Serious Geogame for Geographical Visualization and Exploration

Abstract: This chapter concentrates on the implementation of the geogame GeoMi-nasCraft and its use for geographical virtual explorations. The game was implemented to study the use of geospatial data for the visualizations of landscapes in a serious game. The users/players can take on an adventure, explore the landscapes, learn about geodiversity, and face different challenges. The game takes us to the City of Ouro Preto in Minas Gerais in Brazil. The city was selected due to its historical significance and socio-cultur… Show more

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Cited by 6 publications
(6 citation statements)
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References 22 publications
(18 reference statements)
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“…Producing the tasks using Minecraft was based on the methods and techniques presented by de Sena et al [27]. The principle involved using geospatial data to create a Minecraft virtual environment, followed by establishing the game mechanics using a set of modifications.…”
Section: Methodsmentioning
confidence: 99%
See 2 more Smart Citations
“…Producing the tasks using Minecraft was based on the methods and techniques presented by de Sena et al [27]. The principle involved using geospatial data to create a Minecraft virtual environment, followed by establishing the game mechanics using a set of modifications.…”
Section: Methodsmentioning
confidence: 99%
“…All these elements recall real-world features which are recognizable to players. Exploration is one of the main aspects of the Minecraft gameplay, as discussed by de Sena [27]. In the present studies, we engaged players with an exploratory activity in Minecraft by providing climate zone content to interpret the environmental simulation.…”
Section: Final Considerationsmentioning
confidence: 99%
See 1 more Smart Citation
“…The second one indicates the first edited journal published online with nine articles edited by Poplin and Schwartz (2020). The application areas of geogames include urban planning (De Andrade et al, 2020; Devisch, 2008; Devisch et al, 2016; Gordon and Manosevitch, 2010; Gordon and Schirra, 2012; Krek, 2008; Poplin, 2012, 2014, 2017, 2018; Poplin et al, 2017, 2018, 2021; Poplin and Vemuri, 2018), cultural heritage, geography (De Sena et al, 2018; De Sena and Moura, 2022), climate change (De Andrade, 2020) and geodesign (De Sena et al, 2021), and architecture (Poplin, 2020). The Rochester Institute of Technology added application areas in disaster management (Schwartz and Tomaszewski, 2021; Tomaszewski et al, 2018, 2020) and well-being.…”
Section: Inclusion Of Youth In Urban Planning Through Serious Digital...mentioning
confidence: 99%
“…There are several studies that assessed the potentialities and characteristics of formal teaching through Minecraft (Callaghan, 2016;Mavoa et al, 2018;Thorsteinsson & Niculescu, 2016). One way to increase the game's potential for teaching is by using geospatial data as an input, making it possible to create Minecraft worlds that represent real world features (de Sena et al, 2021). It can be done in many different scales, depending on data availability and limitations in the game's structure.…”
mentioning
confidence: 99%