2017
DOI: 10.1136/bmjopen-2017-016394
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Serious gaming during multidisciplinary rehabilitation for patients with complex chronic pain or fatigue complaints: study protocol for a controlled trial and process evaluation

Abstract: IntroductionMany individuals suffer from chronic pain or functional somatic syndromes and face boundaries for diminishing functional limitations by means of biopsychosocial interventions. Serious gaming could complement multidisciplinary interventions through enjoyment and independent accessibility. A study protocol is presented for studying whether, how, for which patients and under what circumstances, serious gaming improves patient health outcomes during regular multidisciplinary rehabilitation.Methods and … Show more

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Cited by 7 publications
(7 citation statements)
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“…TENS is primarily aimed to provide a degree of symptomatic pain relief by exciting sensory nerves. 21 - 22 The effectiveness of TENS varies with the clinical pain being treated, but research suggest that when used ‘well’ it provides significantly greater pain relief than a placebo intervention. 23 …”
Section: Discussionmentioning
confidence: 99%
“…TENS is primarily aimed to provide a degree of symptomatic pain relief by exciting sensory nerves. 21 - 22 The effectiveness of TENS varies with the clinical pain being treated, but research suggest that when used ‘well’ it provides significantly greater pain relief than a placebo intervention. 23 …”
Section: Discussionmentioning
confidence: 99%
“…A protocol for this embedded experimental mixed-methods study was registered (pre-results) in the Dutch trial register (NTR6020), previously published in detail [17], and followed accordingly. General information and important executive details relevant for the present objectives are presented here.…”
Section: Methodsmentioning
confidence: 99%
“…Study size was determined by a priori power calculation as described in detail in the protocol [17]. G*Power was used to calculate a required sample size of 212 patients.…”
Section: Study Sizementioning
confidence: 99%
See 1 more Smart Citation
“…A major challenge is to identify which behavior change intervention approaches [ 11 ], techniques [ 12 ], and delivery modes (eg, computer based) are most accessible and (cost-)effective for certain patients in certain health care settings [ 13 , 14 ]. Herein, a contribution may be made by the pragmatic effectiveness evaluation of a serious gaming intervention (ie, LAKA) during multidisciplinary rehabilitation for patients with emotional or role dysfunctions in association with CP or fatigue [ 15 ]. It is hitherto unknown whether, to what extent, and in what respect serious games complement other treatment modes in facilitating intervention effects that are meaningful for patients when offered in addition to other modes of treatment as in regular outpatient multidisciplinary rehabilitation.…”
Section: Introductionmentioning
confidence: 99%