It has frequently been proposed that lowering walking speed is a strategy to enhance gait stability and to decrease the probability of falling. However, previous studies have not been able to establish a clear relation between walking speed and gait stability. We investigated whether people do indeed lower walking speed when gait stability is challenged, and whether this reduces the probability of falling. Nine healthy subjects walked on the Computer Assisted Rehabilitation ENvironment (CAREN) system, while quasi-random medio-lateral translations of the walking surface were imposed at four different intensities. A self-paced treadmill setting allowed subjects to regulate their walking speed throughout the trials. Walking speed, step length, step frequency, step width, local dynamic stability (LDS), and margins of stability (MoS) were measured. Subjects did not change walking speed in response to the balance perturbations (p=0.118), but made shorter, faster, and wider steps (p<0.01) with increasing perturbation intensity. Subjects became locally less stable in response to the perturbations (p<0.01), but increased their MoS in medio-lateral (p<0.01) and backward (p<0.01) direction. In conclusion, not a lower walking speed, but a combination of decreased step length and increased step frequency and step width seems to be the strategy of choice to cope with medio-lateral balance perturbations, which increases MoS and thus decreases the risk of falling.
Transtibial amputees have the capacity to use the same strategies to deal with challenges of gait stability and adaptability, to the same extent as able-bodied people.
Besides a stable gait pattern, gait in daily life requires the capability to adapt this pattern in response to environmental conditions. The purpose of this study was to elucidate the anticipatory strategies used by able-bodied people to attain an adaptive gait pattern, and how these strategies interact with strategies used to maintain gait stability. Ten healthy subjects walked in a Computer Assisted Rehabilitation ENvironment (CAREN). To provoke an adaptive gait pattern, subjects had to hit virtual targets, with markers guided by their knees, while walking on a self-paced treadmill. The effects of walking with and without this task on walking speed, step length, step frequency, step width and the margins of stability (MoS) were assessed. Furthermore, these trials were performed with and without additional continuous ML platform translations. When an adaptive gait pattern was required, subjects decreased step length (p<0.01), tended to increase step width (p=0.074), and decreased walking speed while maintaining similar step frequency compared to unconstrained walking. These adaptations resulted in the preservation of equal MoS between trials, despite the disturbing influence of the gait adaptability task. When the gait adaptability task was combined with the balance perturbation subjects further decreased step length, as evidenced by a significant interaction between both manipulations (p=0.012). In conclusion, able-bodied people reduce step length and increase step width during walking conditions requiring a high level of both stability and adaptability. Although an increase in step frequency has previously been found to enhance stability, a faster movement, which would coincide with a higher step frequency, hampers accuracy and may consequently limit gait adaptability.
Post-stroke individuals have more difficulties regulating their walking speed, and the underlying parameters step frequency and step length, compared to able-bodied controls. These quantities are important in regulating the size of the backward margin of stability when walking in complex environments.
The usefulness and effectiveness of specific serious games in the medical
domain is often unclear. This is caused by a lack of supporting
evidence on validity of individual games, as well as a lack of publicly
available information. Moreover, insufficient understanding of design
principles among the individuals and institutions that develop or apply a medical
serious game compromises their use. This article provides the first
consensus-based framework for the assessment of specific medical serious
games. The framework provides 62 items in 5 main themes, aimed at assessing
a serious game’s rationale, functionality, validity, and data safety. This
will allow caregivers and educators to make balanced choices when applying a
serious game for healthcare purposes. Furthermore, the framework provides
game manufacturers with standards for the development of new, valid serious
games.
Rehabilitation for vestibular disease is a safe method to partially alleviate symptoms of vertigo. It was hypothesized that principles of military aviation vestibular desensitization procedures that have a success rate of more than 80% can be extrapolated to chronic vestibular disease as well.The virtual reality motion base computer-assisted rehabilitation environment was used as treatment modality in 17 patients. They were exposed to sinusoidal vertical passive whole body motion in increasing intensity for a maximum of 12 sessions. The Dizziness Handicap Inventory (DHI) was used for assessment of the subjective complaints of vertigo.The median DHI scores of 50 points at baseline dropped to 22 points (P <.001) at follow-up. Post hoc analysis showed significant differences in outcome between measurements at baseline and at the end of the treatment, between baseline and follow-up, but not between end of treatment and follow-up.This pilot study concerning motion-based equilibrium reprocessing therapy (MERT) shows that it is a simple, quick, and well-tolerated treatment option to alleviate symptoms in patients with chronic peripheral vestibulopathies.
Short-term results of the rehabilitation program for service members with LLP are successful as obtained with the PSFS. Evaluation by the NPRS seems insufficient and researchers should consider using other outcome measurements. The CECSo group seems to benefit the most from the rehabilitation program. No patient characteristics could be identified to correlate with outcome results.
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