2015 IEEE Games Entertainment Media Conference (GEM) 2015
DOI: 10.1109/gem.2015.7377229
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Serious games: Rehabilitation fuzzy grammar for exercise and therapy compliance

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Cited by 6 publications
(9 citation statements)
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“…A fuzzy logic adaptation engine was used and evaluated while coping with different levels of exercise. A physical therapy rehabilitation serious game was developed by [17] and is a 2D game based on the Kinect tracking skeleton in which the authors used a fuzzy logic method to analyse the sequence of player's postures which could be compared against a specification of the prescribed exercise. A self-adaptive home based rehabilitation game has also been developed by [18], who present a 2D game where gameplay is continuously monitored using a fuzzy system.…”
Section: Background and Related Workmentioning
confidence: 99%
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“…A fuzzy logic adaptation engine was used and evaluated while coping with different levels of exercise. A physical therapy rehabilitation serious game was developed by [17] and is a 2D game based on the Kinect tracking skeleton in which the authors used a fuzzy logic method to analyse the sequence of player's postures which could be compared against a specification of the prescribed exercise. A self-adaptive home based rehabilitation game has also been developed by [18], who present a 2D game where gameplay is continuously monitored using a fuzzy system.…”
Section: Background and Related Workmentioning
confidence: 99%
“…The intelligent fuzzy logic inference system proposes an exercise that is more appropriate for the player based on his/her performance with out any further harm. The normality factor of the training is adopted on input parameters that provides a quantified value that describes how well a patient performed in a particular task [17] and [19]. Input quantities are standardised and transferred for fuzzification through fuzzy sets, a set of predefined rules are applied to fuzzy sets through the fuzzy inference that moves them through defuzzification and denormalization step to the crisp output µ.…”
Section: Fuzzy Logic Controller In the Rehabgamementioning
confidence: 99%
“…The gameplay allows the patient to focus on playing, while achieving the goals in the rehabilitation exercises. In our own previous work [8], we focused on a more realistic mechanism for providing high-quality feedback in rehabilitation serious games. To that end, we developed a fuzzy grammar for evaluating the correctness of postures and movements.…”
Section: Related Research and Backgroundmentioning
confidence: 99%
“…The latter, in particular, represents an extremely attractive platform for exergames [9] since it enables adequate skeleton tracking, and its SDK and user community offer substantial software-development support. Recognizing this opportunity, a variety of exergames have been developed that cover a broad design spectrum: on one hand, one can find complex systems with no evident gameplay [6]; on the other hand, some games [7,8] offer engaging gameplay but with restricted and limited movements, and, therefore, limited potential for physical conditioning.…”
Section: Introductionmentioning
confidence: 99%
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