2016
DOI: 10.1007/978-3-319-46100-7_4
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A Grammar-Based Framework for Rehabilitation Exergames

Abstract: Numerous serious exergames advocate the use of engaging avatars to motivate a consistent exercise regimen. However, the process of specifying the prescribed exercise, implementing it as avatar animation, and developing an accurate feedback-providing mechanism is complex and requires a high level of expertise in game engines, control languages, and hardware devices. Furthermore, in the context of rehabilitation exergames, the requirements for accurate assessment and timely and precise feedback can be quite stri… Show more

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Cited by 3 publications
(6 citation statements)
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References 21 publications
(24 reference statements)
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“…As can be seen, the majority of proposed serious game frameworks target physical rehabilitation only [1,6,8,18,25,27,35,46]. Several of these [1,8,25,27,35] construct a player profile by investigating player's characteristics pertaining to the rehabilitative context.…”
Section: Comparison Of Mci-gate Against Existing Rehabilitative Serious Game Frameworkmentioning
confidence: 99%
See 3 more Smart Citations
“…As can be seen, the majority of proposed serious game frameworks target physical rehabilitation only [1,6,8,18,25,27,35,46]. Several of these [1,8,25,27,35] construct a player profile by investigating player's characteristics pertaining to the rehabilitative context.…”
Section: Comparison Of Mci-gate Against Existing Rehabilitative Serious Game Frameworkmentioning
confidence: 99%
“…PROGame [6] records player's previous game actions but it does not reflect any player capabilities initially. The remaining physical rehabilitation frameworks [18,46] do not define any player characteristics or profile.…”
Section: Comparison Of Mci-gate Against Existing Rehabilitative Serious Game Frameworkmentioning
confidence: 99%
See 2 more Smart Citations
“…In recent years, exergames have seen ever-increasing popularity in the video game market. Nintendo Wii and Microsoft Xbox 360 consoles have improved the gameplay paradigm by introducing new interactive control systems [9]. While the Wii console allows users to interact with games via a remote controller, the Xbox 360 console provides a different and more immersive experience thanks to the Kinect sensor, which allows users to control the game solely through their bodies-i.e., without remote controllers.…”
Section: Exergamesmentioning
confidence: 99%