Handbook of Research on Serious Games as Educational, Business and Research Tools 2012
DOI: 10.4018/978-1-4666-0149-9.ch030
|View full text |Cite
|
Sign up to set email alerts
|

Serious Games for Serious Business

Abstract: The focus of this chapter is serious games and their applications in management education, training, and skills development. It is argued that the use of serious games can improve management processes in organizations, and it is shown that there are advantages to using video games for this purpose (games-based learning) in relation to traditional methods. A brief historical review of the use of business simulation games is conducted. It is shown that some types of entertainment video games can also help to dev… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
3
0
2

Year Published

2016
2016
2024
2024

Publication Types

Select...
3
2
1
1

Relationship

0
7

Authors

Journals

citations
Cited by 8 publications
(6 citation statements)
references
References 22 publications
1
3
0
2
Order By: Relevance
“…This finding suggests that while game addiction can have negative consequences, it can also be a positive addiction when integrated into learning. This insight fits the theory that game addiction increases students' self-confidence, mood, enjoyment and curiosity (Cruz-Cunha and Cruz-Cunha, 2012; Goethe, 2019; Huizenga et al. , 2019).…”
Section: Discussionsupporting
confidence: 79%
“…This finding suggests that while game addiction can have negative consequences, it can also be a positive addiction when integrated into learning. This insight fits the theory that game addiction increases students' self-confidence, mood, enjoyment and curiosity (Cruz-Cunha and Cruz-Cunha, 2012; Goethe, 2019; Huizenga et al. , 2019).…”
Section: Discussionsupporting
confidence: 79%
“…Serious Games. Los Serious Games (Juegos serios, en español) son una derivación de la Gamificación en el ámbito empresarial para aprovechar el poder motivacional de los videojuegos de ordenador para cautivar e implicar a diferentes profesionales con un fin específico, como desarrollar nuevos conocimientos y habilidades que puedan usarse en su labor profesional cotidiana (Corti, 2006;Laamarti et al, 2014;Susi et al, 2007). Los Serious Games deben entenderse como una formación profesional específica que aprovecha su faceta preparatoria para una realidad concreta, sin abandonar su faceta lúdica (Laamarti et al, 2014).…”
Section: El Aprendizaje Basado En El Juego (Abj)unclassified
“…Developing a serious game is, just like playing a game (Corti, 2006; Hummel et al, 2011), a ‘learning‐by‐doing’ process with an important ‘trial‐and‐error’ component. Existing literature on serious gaming offers starting points for game design, which are added with requirements from the professional field.…”
Section: Stage 1: General Design Of the Serious Gamementioning
confidence: 99%