2017
DOI: 10.17083/ijsg.v4i1.141
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Serious Games are a Serious Tool for Team Research

Abstract: Serious games are an attractive tool for education and training, but their utility is even broader. We argue serious games provide a unique opportunity for research as well, particularly in areas where multiple players (groups or teams) are involved. In our paper we provide background in several substantive areas. First, we outline major constructs and challenges found in team research. Secondly, we discuss serious games, providing an overview and description of their role in education, training, and research.… Show more

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Cited by 27 publications
(20 citation statements)
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References 62 publications
(78 reference statements)
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“…In experimental investigations, SG allow collecting a wide array of precise measurements, maintaining full control of simulated events, modulating parameters with rigor, measuring performances in detail, and controlling trigger events better (80). SG, as presented here, have considerable advantages for simulation and empirical research.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…In experimental investigations, SG allow collecting a wide array of precise measurements, maintaining full control of simulated events, modulating parameters with rigor, measuring performances in detail, and controlling trigger events better (80). SG, as presented here, have considerable advantages for simulation and empirical research.…”
Section: Discussionmentioning
confidence: 99%
“…Dimensions are deemed positive if scored between +1 and +3 and negative if scored between 0 and -3, in which case the SG needs to be improved. The psychometric properties (validity and reliability) of the French-language scale are entirely satisfactory, having obtained a Cronbach's α of 0.75 for each of the dimensions (80). A supplementary question in the form of a visual analogue scale from 0 to 100 will be added to examine how realistic the nurses perceive the SG to be relative to their professional activity.…”
Section: Instrumentsmentioning
confidence: 99%
“…Serious games is referred to as games that can potentially 1) to be fun and entertaining, and 2) to be educational (Bellotti, Kapralos, Lee, Moreno-Ger, & Berta, 2013). (Coovert, Winner, Bennett, & Howard, 2012) stated that serious games refers to computerized games and advanced video graphics systems utilized for non-entertainment purposes and whose focus is on learning and training or educational and behavioral change.…”
Section: The Potential Of Serious Game-based Assessmentmentioning
confidence: 99%
“…Serious games are designed to have an impact on the target audience (Bellotti, Kapralos, Lee, Moreno-Ger, & Berta, 2013) which is beyond the pure entertainment aspect (Bellotti, Kapralos, Lee, Moreno-Ger, & Berta, 2013;Coovert, Winner, Bennett, & Howard, 2017); to make formal education more exciting and engaging via enhancement of pedagogical and assessment approaches in technological innovation (Arnab et al, 2012) and an attractive tool for education and training (Coovert, Winner, Bennett, & Howard, 2017). Therefore, Serious Games is one of the alternative platforms to perform formative and real time assessment for student.…”
Section: The Concept Of Serious Gamesmentioning
confidence: 99%