2015
DOI: 10.1016/j.sbspro.2015.08.152
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Serious Games – A New Perspective on Workbased Learning

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Cited by 7 publications
(5 citation statements)
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“…These results suggest that higher education teachers and institutions should adopt interactive resources such as video games as, from the perspective of students, they benefit the learning process by fostering innovation skills and according to several authors (Raybourn, 2014;Ahrens, 2015;Liberona and Rojas, 2017;Costin et al, 2019), video games offer a good alternate to learn and motivate students, in such a way that learning can be given at any time and place and contribute to the strengthening of entrepreneurial skills as well.…”
Section: Itse 181mentioning
confidence: 91%
See 1 more Smart Citation
“…These results suggest that higher education teachers and institutions should adopt interactive resources such as video games as, from the perspective of students, they benefit the learning process by fostering innovation skills and according to several authors (Raybourn, 2014;Ahrens, 2015;Liberona and Rojas, 2017;Costin et al, 2019), video games offer a good alternate to learn and motivate students, in such a way that learning can be given at any time and place and contribute to the strengthening of entrepreneurial skills as well.…”
Section: Itse 181mentioning
confidence: 91%
“…The information available also shows that, in the case of higher education, the use of SGs contributes to the development of students' skills, increasing their level of commitment reflecting on active participation in the class, being crucial to the existence of a collaborative environment (Barr, 2018;Emblen-Perry, 2018). According to Ahrens (2015), the adequate implementation of SGs implies: a user-friendly interface; defined rules and objectives; easiness of adaptation; a good learning opportunity; and motivation of participants, etc.…”
Section: Innovation Skills Using a Video Gamementioning
confidence: 99%
“…"Game-based learning" refers to the use of game-based approaches in the learning process, including the teaching methods used by teachers and the learning styles used by students in independent learning 6 , so that students can acquire knowledge, skills and attitudes in an enjoyable learning experience 7 . In an art subject such as Music, the focus is on enriching the students' emotional experience 8 .…”
Section: Design Concept and Goalmentioning
confidence: 99%
“…La rápida expansión de los juegos serios en contextos educativos formales e informales se debe a la existencia de por lo menos seis propiedades claves, que señalan las investigaciones, para promover los procesos de aprendizaje (Ahrens, 2015):…”
Section: Juegos Serios (Serious Games)unclassified
“…De la misma manera, los juegos serios son utilizados dentro de las organizaciones como herramientas de enseñanza, entrenamiento y apoyo para la toma de decisiones. Ahrens (2015) propone que existen cuatro requerimientos fundamentales para su uso en contextos organizacionales:…”
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