2011 IEEE 1st International Conference on Serious Games and Applications for Health (SeGAH) 2011
DOI: 10.1109/segah.2011.6165444
|View full text |Cite
|
Sign up to set email alerts
|

Serious game as a tool to intellectual disabilities therapy: Total challenge

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
16
0
1

Year Published

2012
2012
2023
2023

Publication Types

Select...
4
2
2

Relationship

0
8

Authors

Journals

citations
Cited by 27 publications
(17 citation statements)
references
References 5 publications
0
16
0
1
Order By: Relevance
“…First, as Rosseau and Froebel suggested, play can be viewed as a window into the child's inner experiences -a justification that is used for current therapeutic Serious Games [43]. Secondly, it is also suggested play is the natural behaviour of the child, so engaging in therapeutic activity through play allows for a naturalistic approach that puts the child at ease [42].…”
Section: "Play Is the Highest Development In Childhood For It Alone mentioning
confidence: 99%
See 1 more Smart Citation
“…First, as Rosseau and Froebel suggested, play can be viewed as a window into the child's inner experiences -a justification that is used for current therapeutic Serious Games [43]. Secondly, it is also suggested play is the natural behaviour of the child, so engaging in therapeutic activity through play allows for a naturalistic approach that puts the child at ease [42].…”
Section: "Play Is the Highest Development In Childhood For It Alone mentioning
confidence: 99%
“…The assumption of children's natural desire to be playful in the current context of digital games' prevalence is often used a justification which is frequently made explicit [43,49]. Similiarly, the justification of play-based therapies as allowing for the child to freely express themselves resonates with current discourse arguing that Serious Games application affords degrees of freedom not otherwise available.…”
Section: "Play Is the Highest Development In Childhood For It Alone mentioning
confidence: 99%
“…[Portela et al 2011] reported the usefulness of Nintendo Wii for improving the life and the helth of elder people. The study of [Martins et al 2011] intends to investigate the evolution of patients with intellectual disabilities using a serious game capable of monitoring their evolution, concerning memory, decision-making time, capacity of observation, learning and applying knowledge. The researches of [Imbeault et al 2011 …”
Section: Related Workmentioning
confidence: 99%
“…Serious games have demonstrated transient effects and benefits towards elderly well-being. Games have been developed for both physical [3][4][5][6][7] and mental/cognitive well-being [8][9][10][11]. Although serious games can be a valuable option for prevention and rehabilitation, further research is needed to evaluate which settings support long-term motivation and engagement of older people in serious games [2].…”
Section: Introductionmentioning
confidence: 99%