2015
DOI: 10.1109/toh.2015.2398448
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Sensory Substitution and Augmentation Using 3-Degree-of-Freedom Skin Deformation Feedback

Abstract: During tool-mediated interaction with everyday objects, we experience kinesthetic forces and tactile sensations in the form of vibration and skin deformation at the fingerpad. Fingerpad skin deformation is caused by forces applied tangentially and normally to the fingerpad skin, resulting in tangential and normal skin displacement. We designed a device to convey 3-degree-of-freedom (DoF) force information to the user via skin deformation, and conducted two experiments to determine the devices effectiveness for… Show more

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Cited by 61 publications
(39 citation statements)
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“…In a sensory substitution study, a tactor-induced skin-stretch device was successfully implemented to convey stiffness information in a teleoperated palpation task, and was more accurate than the widely used vibration feedback . Skin-stretch has also been used to convey direction (Gleeson, Horschel & Provancher 2009), augment friction (Provancher, Sylvester 2009), and replace kinesthetic information in navigation tasks (Quek et al 2015a). These findings clearly establish that stretching the skin of the finger pads augments perception, but they do not provide any information about the role of skin-stretch information in the control of grip force.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…In a sensory substitution study, a tactor-induced skin-stretch device was successfully implemented to convey stiffness information in a teleoperated palpation task, and was more accurate than the widely used vibration feedback . Skin-stretch has also been used to convey direction (Gleeson, Horschel & Provancher 2009), augment friction (Provancher, Sylvester 2009), and replace kinesthetic information in navigation tasks (Quek et al 2015a). These findings clearly establish that stretching the skin of the finger pads augments perception, but they do not provide any information about the role of skin-stretch information in the control of grip force.…”
Section: Introductionmentioning
confidence: 99%
“…In contrast, the tactile stimulation devices provide the opportunity to partially disrupt the natural coupling between tactile and kinesthetic information, and dissociate the effects of tactile and kinesthetic channels from the human control of grip force when all the sensory and motor components are intact and not anesthetized. Two recent studies using this technology yielded conflicting evidence on the effect of skin-stretch on grip force: in (Quek et al 2015a) the mean grip force increased due to skin-stretch, whereas in (Quek et al 2015b) the mean grip force was not affected. These two studies however only examined the effect of adding artificial skin-stretch on the change in mean grip force, and not on the detailed changes in the different components of grip force as a function of the change in load force and skin-stretch deformation.…”
Section: Introductionmentioning
confidence: 99%
“…Another proposed measure is Extended Rate Hardness, a measure of the perceived hardness of a surface based on rate of force change and penetration velocity (Han and Choi, 2010). Skin deformation accompanying the probing also likely plays a role in perception of stiffness (Quek et al, 2014, Quek et al, 2015, Farajian et al, 2017). Here, we do not attempt to spill more light on this matter, but it is possible that the estimated stiffness is used in the process of the switching.…”
Section: Discussionmentioning
confidence: 99%
“…Only the device proposed by Quek et al (2015) can display three DoF forces. This device can display tactile feedback to three fingers at the same time but the displayed feedbacks are interdependent that limits the possibilities of tactile rendering.…”
Section: Tactor Displacementmentioning
confidence: 99%
“…Among these stimuli, the skin stretch, which displays shear forces (tangential forces to the surface of the skin), drew our attention as it was found to greatly improve user performance during interactions with virtual environments such as for path following tasks (Kuchenbecker et al, 2004), or perception of friction (Kurita et al, 2011), or stiffness (Quek et al, 2015). Skin stretch can be produced by the weight of objects grasped in hand or by the forces applied on them (Minamizawa et al, 2007).…”
Section: Introductionmentioning
confidence: 99%