Human Walking in Virtual Environments 2013
DOI: 10.1007/978-1-4419-8432-6_1
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Sensory Contributions to Spatial Knowledge of Real and Virtual Environments

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Cited by 35 publications
(43 citation statements)
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“…Each participant was run separately through one session taking anywhere from 60-80 minutes. Each session began with a consent form and informed consent discussion, followed by a Computer Use Questionnaire [Waller 1999], and an online version of the Guilford-Zimmerman Spatial Orientation (GZ-SO) test [Guilford and Zimmerman 1981;Kyritsis and Gulliver 2009]. The remainder of the study consisted of four conditions (Desktop-Flat, Desktop-Smooth, ImmersiveFlat, and Immersive-Smooth).…”
Section: Methodsmentioning
confidence: 99%
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“…Each participant was run separately through one session taking anywhere from 60-80 minutes. Each session began with a consent form and informed consent discussion, followed by a Computer Use Questionnaire [Waller 1999], and an online version of the Guilford-Zimmerman Spatial Orientation (GZ-SO) test [Guilford and Zimmerman 1981;Kyritsis and Gulliver 2009]. The remainder of the study consisted of four conditions (Desktop-Flat, Desktop-Smooth, ImmersiveFlat, and Immersive-Smooth).…”
Section: Methodsmentioning
confidence: 99%
“…Those that have compared the two sources of influence have found that the impact of environment and design variables is largely task dependent, and that these kinds of individual differences are a major source of variation in both real world and computer related spatial tasks [Bryant 1982;Hegarty et al 2006;Wolbers and Hegarty 2010]. Differences between participants in some cases were large enough to make finding other significant effects difficult [Waller 1999]. Despite the high degree of variance that has been attributed to individual differences, the vast majority of VR research continues to focus on physical aspects of the VR interface, or individual characteristics with only little research measuring both sources of influence or the interaction between the two.…”
Section: Introductionmentioning
confidence: 96%
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“…Interfaces such as virtual reality 3D glasses and a remote control for movement generate, in turn, a feeling of immersion [45]. Waller [46] affirms that navigation through virtual environments (VEs) may depend on the user's ability to manipulate the locomotion interface. In this sense, the joystick allows a very intuitive and low price hands-on training setup for educational purposes (Figure 1).…”
Section: Virtual Immersive Environments With Google Street View Geospmentioning
confidence: 99%
“…Thus, in this research, we use an urban environment represented through the Google Street View application. Research has been carried out in which it is stated that the estimation of distances in immersed processes using virtual reality is similar to that obtained in open environments [46], and that the acquisition of spatial knowledge is as effective as that acquired in an open environment [48][49][50]. …”
Section: Virtual Immersive Environments With Google Street View Geospmentioning
confidence: 99%