2019
DOI: 10.1007/978-3-030-21607-8_22
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Scaling Gain and Eyeheight While Locomoting in a Large VE

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Cited by 8 publications
(10 citation statements)
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“…Even simply turning the head when standing still results in some lateral motion, which would be greatly exaggerated when using high-gain values. This makes it difficult to control small, local movements and can result in disturbing motion while walking (Wilson et al 2018;Williams et al 2006;Williams-Sanders et al 2019;Abtahi et al 2019;Tirado et al 2019). Williams et al investigated the effect of non-isometric walking with constant gains of 1.0, 2.0, and 10 on spatial orientation and concluded that it is a viable locomotion method (Williams et al 2006).…”
Section: Nonlinear Transfer Functionsmentioning
confidence: 99%
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“…Even simply turning the head when standing still results in some lateral motion, which would be greatly exaggerated when using high-gain values. This makes it difficult to control small, local movements and can result in disturbing motion while walking (Wilson et al 2018;Williams et al 2006;Williams-Sanders et al 2019;Abtahi et al 2019;Tirado et al 2019). Williams et al investigated the effect of non-isometric walking with constant gains of 1.0, 2.0, and 10 on spatial orientation and concluded that it is a viable locomotion method (Williams et al 2006).…”
Section: Nonlinear Transfer Functionsmentioning
confidence: 99%
“…Gradually increasing the gain values with the user's velocity avoids the problem of a high-gain scaling small head movements (Interrante et al 2007; Williams-Sanders et al 2019). In "Seven League Boots," one of the first studies using non-isometric walking, Interrante et al (2007) did this by linearly scaling the gain value by the walking velocity: When the velocity is low, the gain value is also low.…”
Section: Nonlinear Transfer Functionsmentioning
confidence: 99%
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“…showed that it is possible to introduce additional discrete rotations and translations during eye blinks, while Bolte et al [2015] exploited saccadic suppression in a similar fashion. Other works have considered the impact of scaling eye height [Williams-Sanders et al 2019], or the use of distractors: Sun et al [2018] used image-space modulations for increasing the amount of saccadic redirection they could apply, while Peck et al [2011] used distractors to guide users away from the boundaries of the physical space. In Table 1 we compare some close works and ours.…”
Section: Related Workmentioning
confidence: 99%