Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology 2005
DOI: 10.1145/1178477.1178514
|View full text |Cite
|
Sign up to set email alerts
|

Scorpiodrome

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
5
0

Year Published

2006
2006
2021
2021

Publication Types

Select...
4
3
1

Relationship

0
8

Authors

Journals

citations
Cited by 29 publications
(8 citation statements)
references
References 6 publications
0
5
0
Order By: Relevance
“…Interactive playgrounds (see Sidebar) revitalize full-body, social interactions incorporating embodied playful experiences in the Human-Computer Interaction (HCI) agenda [6]. Although interactive playgrounds are able to encourage children's cooperation and learning [4,5], the social affordances provided by these playgrounds often have a limited influence on positive group dynamics. To overcome this limitation, researchers are exploring robots in interactive playgrounds, as characters controlled by players [9] or opponents in dyadic games [3].…”
Section: Introduction and Related Workmentioning
confidence: 99%
“…Interactive playgrounds (see Sidebar) revitalize full-body, social interactions incorporating embodied playful experiences in the Human-Computer Interaction (HCI) agenda [6]. Although interactive playgrounds are able to encourage children's cooperation and learning [4,5], the social affordances provided by these playgrounds often have a limited influence on positive group dynamics. To overcome this limitation, researchers are exploring robots in interactive playgrounds, as characters controlled by players [9] or opponents in dyadic games [3].…”
Section: Introduction and Related Workmentioning
confidence: 99%
“…The rationale in using it before is that it can measure their expectations, whilst using it afterwards it is assumed that the child is reporting experienced fun. The Smileyometer has been widely adopted and applied in research studies to measure satisfaction (Barendregt et al, 2006) and fun (Metaxas et al, 2005) as it is easy to complete and requires no writing on behalf of the children. The Fun Sorter requires children to rate the technology or in this instance game to a number of different constructs.…”
Section: Figure 1: Smileyometer Rating Scalementioning
confidence: 99%
“…Brederode et al [4] showed how careful design of game mechanics can capitalize on the opportunities offered by mixed reality to create a game where children cooperate and socialize spontaneously around the game. A similar approach was taken with Scorpriodrome [13] where physical and virtual entities are mixed in a high pace game, where constructive and cooperative play alternate to encourage social interaction.…”
Section: Related Workmentioning
confidence: 99%
“…These same children participated at all stages of the design where involvement of children was judged useful and feasible. The rationale for relying on the same children at all these points was based on earlier experiences (see Metaxas [13]) that children, who are involved throughout the design process, become more attuned to the needs of the design team, the nature of user testing and more capable of providing critical input.…”
Section: Informantsmentioning
confidence: 99%
See 1 more Smart Citation