2012
DOI: 10.14236/ewic/hci2012.56
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Evaluating Game Preference using the Fun Toolkit across Cultures

Abstract: Over the past decade many new evaluation methods have emerged for evaluating user experience with children, but the results of these studies have tended to be reported in isolation and cultural implications have been largely ignored. This paper reports on a comparative analysis of the Fun Toolkit and the effect of culture on game preference. In total 37 children aged between 7 and 9 participated in the study, from a school in the UK and Jordan. The children played 2 different games on a tablet PC and their exp… Show more

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Cited by 6 publications
(2 citation statements)
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“…The rationale for using it before is that it can measure their expectations and for using it afterward is that it is assumed that the child is reporting experienced fun. It has been widely adopted in testing technologies with children to measure satisfaction and fun as it requires no writing [48][49][50][51][52]. After allocation to a preparatory program, children were asked how good they thought the preparation would be by pointing to the Smilyometer Likert Scale to indicate their expectation of using the intervention.…”
Section: Child Satisfaction and Funmentioning
confidence: 99%
“…The rationale for using it before is that it can measure their expectations and for using it afterward is that it is assumed that the child is reporting experienced fun. It has been widely adopted in testing technologies with children to measure satisfaction and fun as it requires no writing [48][49][50][51][52]. After allocation to a preparatory program, children were asked how good they thought the preparation would be by pointing to the Smilyometer Likert Scale to indicate their expectation of using the intervention.…”
Section: Child Satisfaction and Funmentioning
confidence: 99%
“…There is evidence to suggest that people from Western and Asian cultures may use different cultural theories to construct and reconstruct their life experiences [37]. Thus culture is an important consideration in the design of technology for a global population and there has been research by the HCI community into cultural aspects of design [38] and evaluation [39].…”
Section: Designing For Other Culturesmentioning
confidence: 99%