In this chapter, the notion of “context” is analyzed and included as a new category when designing interactive systems that are efficiently communicative with the latest generation of technology, that is to say, the distance and interrelation of the designer with the real world, particularly from the sociological and computer point of view, with a special emphasis on the development of content for education in emergency situations. In it, the notion of communicability is updated, and the main successes and failures are presented, given the use of new concepts belonging to the field of new technologies, the communicability and design for the quantic-nanotechnological-self-sufficient era. The main errors in the one-to-one relationship between meaning and signifier of these new concepts in the field of human-computer interaction and all its derivations, from the 21st century, are also disclosed. Finally, the social factors of humanistic computing that harm the heuristic and neutral evaluation of the new millennium are listed.