Proceedings of the Seventh International Conference on 3D Web Technology 2002
DOI: 10.1145/504502.504510
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Scheduling level of detail with guaranteed quality and cost

Abstract: This paper presents a framework for handling and on-the-fly generation of levels of detail. The application directly controls the trade-off between the amount of resources to be used and the accuracy of the final images. The basis for this choice is an accuracy curve which explicates the trade-off. This curve is calculated and updated hierarchically, which makes it especially suited for use with a scene graph. Integration of the framework with VRML is described. Measurements on our prototype implementation sho… Show more

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Cited by 7 publications
(6 citation statements)
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References 27 publications
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“…Our more recent work focused on dynamic simplification of a virtual scene and resource allocation, using the model derived in this paper. Results on this have already been published [53].…”
Section: Discussionmentioning
confidence: 88%
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“…Our more recent work focused on dynamic simplification of a virtual scene and resource allocation, using the model derived in this paper. Results on this have already been published [53].…”
Section: Discussionmentioning
confidence: 88%
“…More accurate measures are probably highly dependent on the specific task at hand and cannot be solved at the general level of our model. Instead, we suggest propagating these issues to the application layer [53].…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Again this target is met accurately, and the SNR is quite stable around 10dB. More details can be found in [27]. Figure 11.…”
Section: Statue Applicationmentioning
confidence: 67%
“…Many details, optimizations and exceptions have to be taken into account. For more details, the interested reader is referred to [25,27].…”
Section: Accuracy Curvesmentioning
confidence: 99%