Proceedings IEEE and ACM International Symposium on Augmented Reality
DOI: 10.1109/isar.2001.970520
|View full text |Cite
|
Sign up to set email alerts
|

Distributed low-latency rendering for mobile AR

Abstract: Wearable augmented reality (AR) can help the task of a user by adding virtual objects to his view on the real world. To save power in the mobile unit, rendering can be offloaded to the backbone as much as possible. However, because of low latency requirements, images for mobile AR can not be rendered completely in the backbone. We developed a system capable of end-to-end latencies of 10ms, with a seamless fitting dynamic level-of-detail framework extending the VRML and Inventor language, and building on curren… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
7
0

Publication Types

Select...
5
3

Relationship

0
8

Authors

Journals

citations
Cited by 12 publications
(7 citation statements)
references
References 23 publications
0
7
0
Order By: Relevance
“…Not only frame rate is affected by latency, another problem that may occur is object misplacement. Indeed, more than 10ms of delay leads to object misplacement of at least three degrees [31] in mobile AR. Figure 7 highlights the misplacement of 3D objects in the real world experienced in the 4G VOLUME 4, 2016 This work is licensed under a Creative Commons Attribution 4.0 License.…”
Section: Validation Resultsmentioning
confidence: 99%
“…Not only frame rate is affected by latency, another problem that may occur is object misplacement. Indeed, more than 10ms of delay leads to object misplacement of at least three degrees [31] in mobile AR. Figure 7 highlights the misplacement of 3D objects in the real world experienced in the 4G VOLUME 4, 2016 This work is licensed under a Creative Commons Attribution 4.0 License.…”
Section: Validation Resultsmentioning
confidence: 99%
“…Experts estimate the maximum end-to-end latency a user wearing an HMD can perceive at 10 ms [52], where in some non-HMD applications considerably higher latencies are tolerable [53].…”
Section: Overviewmentioning
confidence: 99%
“…The delay problem has been well dealt in mobile AR applications [12]. Pasman and Jansen [13] proposed coarse-to-fine representation of virtual objects for AR applications. In their application, 3D CG models were rendered in a mobile device.…”
Section: Reducing Network Delay For Ar Applicationsmentioning
confidence: 99%