CHI '11 Extended Abstracts on Human Factors in Computing Systems 2011
DOI: 10.1145/1979742.1979563
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Scenario-based persona

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Cited by 6 publications
(8 citation statements)
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“…Personas can take the form of a photo of a person and a text description. There are also instances where they take the form of a silhouette superimposed onto a stock photo of the persona's location and a brief text description [5]. These representations could also be printed on tangible models, as shown in Fig.…”
Section: Uses Of Personasmentioning
confidence: 99%
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“…Personas can take the form of a photo of a person and a text description. There are also instances where they take the form of a silhouette superimposed onto a stock photo of the persona's location and a brief text description [5]. These representations could also be printed on tangible models, as shown in Fig.…”
Section: Uses Of Personasmentioning
confidence: 99%
“…It involves the use of scenarios and personas to highlight the human factors in the design process. Scenario-based personas are used in user-centered design to cater to the specific needs and frustrations of the end-user [4,5]. In our case, the main purpose of using personas is to provide a way to display the information gathered from the user research segment of our project in a useful way for the design process.…”
Section: Introductionmentioning
confidence: 99%
“…The method helps establish who is and consequently who is not being designed for, as Personas explicitly do not cover every conceivable user. The illustration and presentation of Personas, such as text documents, posters, foldable persona cards, paper cut-outs or movies (Saez and Garreta-Domingo, 2011;Dittenberger and Koscher, 2017) generally are supposed to be beneficial for the development team, irrespective of direct contact with users or not.…”
Section: Personas' Originmentioning
confidence: 99%
“…There is ongoing research on how to stimulate developers´ interest in Personas for internalizing key characteristics of the users for whom a product is going to be designed via specified visualisation techniques. There is research in how to visualise data in general in two-dimensional ways (Pruitt and Grudin, 2003;Nieters et al, 2007;Hunter, 2012;Lewis and Coles-Kemp, 2014) and in threedimensional ways (Saez and Garreta-Domingo, 2011;Dittenberger and Koscher, 2017), always addressing the question how to get product teams connected to specific characteristics of users. For example, Nieters et al (2007) describe the production of physical Personas in form of cards in order to stimulate interest, create fun, stickiness and confidence in persona content for product teams.…”
Section: Visualisation Techniques Of Personasmentioning
confidence: 99%
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