Proceedings of the 2018 Designing Interactive Systems Conference 2018
DOI: 10.1145/3196709.3196719
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Scale Impacts Elicited Gestures for Manipulating Holograms

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Cited by 40 publications
(29 citation statements)
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References 52 publications
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“…Lastly, (3) Dollhouse visualises a smaller, scaled model of the VE. Directly based on Ibayashi et al Dollhouse VR [7], this visualisation is grounded in previous literature [14,15] that argue that scaled visualisations of VEs enable more efficient navigation of a VE. However, instead of a 2D top-down view of the VE as investigated in Dollhouse VR [7], we investigate a 3D scaled model of a VE in AR.…”
Section: Pilot Studymentioning
confidence: 99%
See 1 more Smart Citation
“…Lastly, (3) Dollhouse visualises a smaller, scaled model of the VE. Directly based on Ibayashi et al Dollhouse VR [7], this visualisation is grounded in previous literature [14,15] that argue that scaled visualisations of VEs enable more efficient navigation of a VE. However, instead of a 2D top-down view of the VE as investigated in Dollhouse VR [7], we investigate a 3D scaled model of a VE in AR.…”
Section: Pilot Studymentioning
confidence: 99%
“…Pham et al [15] investigated the effect of the scale of AR visualisation on gestures, investigating models at 'in-air' scale, tabletop scale and room scale. They found that these different scales elicited different gestures from users.…”
Section: Miniaturesmentioning
confidence: 99%
“…may also impact the usability of certain interactions. Prior work has shown the scale of virtual objects in AR can have an efect on expected gestural interaction [51], and diferent interaction techniques have been used to manipulate virtual objects at diferent distances from the user with success [61]. Similarly, diferent accessible interaction techniques are needed for these various situations.…”
Section: Additional Contextual Factorsmentioning
confidence: 99%
“…Generally, there are many other interesting domains of application for which elicitation studies have been conducted ( Table 3) like mid-air manipulations in Virtual Reality [20,35,48,59], Smart Home environments [7,25,38,46] Mobile Devices [4,43,47,49] for Human-Robot/Drone manipulation [45,57,58], Augmented Reality [33,39], Desktop computer [30,50], In-Vehicle secondary driving task [52,56] Smartwatches [11,32], Gaming [19], CAD [53], Text readers [31], Operating rooms [23] and Digital exhibition [21].…”
Section: Application Domainsmentioning
confidence: 99%
“…The Level of agreement was initially introduced by Wobbrock in 2005 [62] and was refined by Vatavu and Wobbrock in 2015 [74] which is called "Agreement Rate". Even though Agreement rate was claimed as an improved version of the Level of agreement, only half of the papers that were published after 2015 (8 out of 15, 53.3%) have utilized it [24,28,30,31,[38][39][40]44].…”
Section: Metricsmentioning
confidence: 99%