2015
DOI: 10.1145/2700517
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Scalable Game Design

Abstract: An educated citizenry that participates in and contributes to science technology engineering and mathematics innovation in the 21st century will require broad literacy and skills in computer science (CS). School systems will need to give increased attention to opportunities for students to engage in computational thinking and ways to promote a deeper understanding of how technologies and software are used as design tools. However, K-12 students in the United States are facing a broken pipeline for CS education… Show more

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Cited by 143 publications
(54 citation statements)
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References 36 publications
(32 reference statements)
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“…Numerous other studies have documented students' learning of computational concepts (see Al-Bow et al, 2009;Basawapatna, Koh, Repenning, Webb, & Marshall, 2011;Holbert & Wilensky, 2014;Howland & Good, 2015;Owston, Wideman, Ronda, & Brown 2009;Pelletier, Burns & Buckingham, 2010;Repenning et al, 2015;Robertson, 2012;Robertson & Howells, 2008;Seaborn, El-Nasr, Milam, & Young, 2012). Although the learning of computational concepts can appear heavily scaffolded in these contexts by providing students with scripts that can be remixed and highly prescriptive game contexts (e.g., remix the classic Pong or Ms. Pac-Man, or make your own platform game), these scaffolds likewise need to be recognized as often necessary first steps to bring children into the game-making process.…”
Section: Personal Dimensionsmentioning
confidence: 99%
“…Numerous other studies have documented students' learning of computational concepts (see Al-Bow et al, 2009;Basawapatna, Koh, Repenning, Webb, & Marshall, 2011;Holbert & Wilensky, 2014;Howland & Good, 2015;Owston, Wideman, Ronda, & Brown 2009;Pelletier, Burns & Buckingham, 2010;Repenning et al, 2015;Robertson, 2012;Robertson & Howells, 2008;Seaborn, El-Nasr, Milam, & Young, 2012). Although the learning of computational concepts can appear heavily scaffolded in these contexts by providing students with scripts that can be remixed and highly prescriptive game contexts (e.g., remix the classic Pong or Ms. Pac-Man, or make your own platform game), these scaffolds likewise need to be recognized as often necessary first steps to bring children into the game-making process.…”
Section: Personal Dimensionsmentioning
confidence: 99%
“…We take the approach of instructional scaffolding which correlates to programming tutorials. However, as Repenning notes, direct instruction can actually limit student motivation, especially in females 25 . We utilize Problem-based Learning (PBL) (2009) 28 alongside Inquiry Learning (IL) to keep students motivated.…”
Section: Methodsmentioning
confidence: 99%
“…Kirschner argues that PBL and IL do not provide enough guidance for students to learn based on human cognition (2006) 17 ; Hmelo-Silver refutes this statement by providing evidence that PBL and IL have enough scaffolding to be effective learning practices 16 . Our coding activities in day one use mostly direct instruction scaffolding (step-by-step instruction of what blocks to use), but as the class progresses into later projects, we move into using guided discovery or inquiry-based learning, which has been shown to increase student abilities in scientific literacy 15,33 as well as students' motivation to learn 25 . As we move through the intervention, we also make use of PBL.…”
Section: Methodsmentioning
confidence: 99%
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