2009
DOI: 10.1007/s11370-009-0050-y
|View full text |Cite
|
Sign up to set email alerts
|

Scalable and practical pursuit-evasion with networked robots

Abstract: In this paper, we consider the design and implementation of practical pursuit-evasion games with networked robots, where a communication network provides sensing-at-a-distance as well as a communication backbone that enables tighter coordination between pursuers. We first develop, using the theory of zero-sum games, an algorithm that computes the minimal completion time strategy for pursuit-evasion when pursuers and evaders have same speed, and when all players make optimal decisions based on complete knowledg… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
26
0

Year Published

2011
2011
2019
2019

Publication Types

Select...
5
2
1

Relationship

0
8

Authors

Journals

citations
Cited by 40 publications
(26 citation statements)
references
References 35 publications
0
26
0
Order By: Relevance
“…This is an interesting solution, but it requires a lot of resources which could make the system expensive. Examples of work involving the use of WSNs to obtain localization can be found in [13,23,26].…”
Section: Wireless Networkmentioning
confidence: 99%
“…This is an interesting solution, but it requires a lot of resources which could make the system expensive. Examples of work involving the use of WSNs to obtain localization can be found in [13,23,26].…”
Section: Wireless Networkmentioning
confidence: 99%
“…Team formation and path generation are guided by a heuristic, which makes the algorithms sensitive to choice of heuristic. Vieira et al (2009) presented experiments with a team of iRobot Create platforms executing adversarial target search using a graph partition method. The robots utilize beacons in the indoor environment to localize themselves, and they execute a team strategy to capture a target moving faster than the searchers.…”
Section: Implementation and Field Resultsmentioning
confidence: 99%
“…There are some settings in which this assumption is plausible. For example, Vieira et al (2009) developed a system where a network of stationary sensors provide information about the location of the evader to the pursuers. In such settings, the basic cops-and-robbers formulation is applicable.…”
Section: The Cops and Robbers Gamementioning
confidence: 99%
“…Both the visible and invisible CR variants are natural models for discretized robotic PE problems; the connection has been noted and exploited relatively recently [2,8,11]. If it is further assumed that the robber is not actively trying to avoid capture (the case of drunk robber) we obtain a one-player graph game; this model has been used quite often in mobile robotics [12][13][14][15][16] and especially (when assuming random robber movement) in publications such as [17][18][19][20][21], which utilize partially observable Markov decision processes (POMDP, [22][23][24]).…”
Section: Introductionmentioning
confidence: 99%