2014
DOI: 10.3390/robotics3040371
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The Role of Visibility in Pursuit/Evasion Games

Abstract: Abstract:The cops-and-robber (CR) game has been used in mobile robotics as a discretized model (played on a graph G) of pursuit/evasion problems. The "classic" CR version is a perfect information game: the cops' (pursuer's) location is always known to the robber (evader) and vice versa. Many variants of the classic game can be defined: the robber can be invisible and also the robber can be either adversarial (tries to avoid capture) or drunk (performs a random walk). Furthermore, the cops and robber can reside… Show more

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Cited by 12 publications
(2 citation statements)
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“…It is well known that the winner of a reachability game played on a given directed graph G can be established in polynomial time [3,9]. For more information regarding cops and robbers/pursuit-evasion games, as well as their connection to reachability games, we refer the reader to [3,5,8,9,11,12,17].…”
Section: Related Workmentioning
confidence: 99%
“…It is well known that the winner of a reachability game played on a given directed graph G can be established in polynomial time [3,9]. For more information regarding cops and robbers/pursuit-evasion games, as well as their connection to reachability games, we refer the reader to [3,5,8,9,11,12,17].…”
Section: Related Workmentioning
confidence: 99%
“…The prototypical game of this family is, of course, the classic CR game introduced in [19,21]; for an extensive recent overview of the subject see the book [1]. While the connection between graph pursuit games and game theory is a natural one, relatively little has been published on it [12,13,14,16]. In particular, we are aware of only one previous publication (by ourselves) on graph pursuit games involving selfish pursuers [14].…”
Section: Introductionmentioning
confidence: 99%