2020 25th International Conference on Pattern Recognition (ICPR) 2021
DOI: 10.1109/icpr48806.2021.9412909
|View full text |Cite
|
Sign up to set email alerts
|

SAILenv: Learning in Virtual Visual Environments Made Simple

Abstract: Recently, researchers in Machine Learning algorithms, Computer Vision scientists, engineers and others, showed a growing interest in 3D simulators as a mean to artificially create experimental settings that are very close to those in the real world. However, most of the existing platforms to interface algorithms with 3D environments are often designed to setup navigationrelated experiments, to study physical interactions, or to handle ad-hoc cases that are not thought to be customized, sometimes lacking a stro… Show more

Help me understand this report
View preprint versions

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
7
0

Year Published

2022
2022
2022
2022

Publication Types

Select...
2
1
1

Relationship

3
1

Authors

Journals

citations
Cited by 4 publications
(7 citation statements)
references
References 21 publications
(39 reference statements)
0
7
0
Order By: Relevance
“…The impressive progress in computer graphics, however, is offering a very attractive alternative that can dramatically facilitate the developments of approaches to computer vision that are based on the on-line treatment of the video (see e.g. [75]).…”
Section: The "En Plein Air" Perspectivementioning
confidence: 99%
“…The impressive progress in computer graphics, however, is offering a very attractive alternative that can dramatically facilitate the developments of approaches to computer vision that are based on the on-line treatment of the video (see e.g. [75]).…”
Section: The "En Plein Air" Perspectivementioning
confidence: 99%
“…While the idea of shifting computer vision challenges into the wild will deserves attention one cannot neglect the difficulties that arise from the lack of a truly lab-like environment for supporting the experiments. The impressive progress in computer graphics, however, offers a very attractive alternative that can dramatically facilitate the developments of approaches to computer vision that are based on the on-line treatment of the video (see, e.g., Meloni et al, 2020).…”
Section: The "En Plain Air" Perspectivementioning
confidence: 99%
“…Synthetic data using simulated environments. The value of leveraging simulated environments to augment training has been explored in various vision tasks, such as object detection, semantic segmentation, and pose estimation [28,32,37,48,57,66]. Synthetic environments have also been applied to vision and language problems, such as embodied agent learning [11,12,16,30,51,55], using platforms such as the Unreal Engine [36,40], and using existing scenes and spaces manually created by specialized designers and content creators [60].…”
Section: Visual Question Answering (Vqa)mentioning
confidence: 99%