2022
DOI: 10.1136/bmjopen-2021-052555
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Safety, feasibility, acceptability and preliminary effects of the Neurofenix platform for Rehabilitation via HOMe Based gaming exercise for the Upper-limb post Stroke (RHOMBUS): results of a feasibility intervention study

Abstract: ObjectivesTo investigate the safety, feasibility and acceptability of the Neurofenix platform for home-based rehabilitation of the upper limb (UL).DesignA non-randomised intervention design with a parallel process evaluation.SettingParticipants’ homes, South-East England.ParticipantsThirty adults (≥18 years), minimum 12-week poststroke, not receiving UL rehabilitation, scoring 9–25 on the Motricity Index (elbow and shoulder), with sufficient cognitive and communicative abilities to participate.InterventionsPar… Show more

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Cited by 6 publications
(36 citation statements)
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“…A total of 45 studies 15,1721,23,2629,33,35,36,40,42,43,45,46,49,5256,6166,68,69,71,72,74,77–79,8285,89,91 deployed games for home-based upper limb rehabilitation following stroke. Of these, 15 articles 15,18,20,28,29,33,35,42,45,46,56,72,82,84,91 found a VR game to be a feasible, well-received, and safe intervention to use at home for people with chronic hemiparesis following stroke. These studies also demonstrated a positive impact of VR games on improving arm functioning and the number of reaching movements achieved.…”
Section: Resultsmentioning
confidence: 99%
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“…A total of 45 studies 15,1721,23,2629,33,35,36,40,42,43,45,46,49,5256,6166,68,69,71,72,74,77–79,8285,89,91 deployed games for home-based upper limb rehabilitation following stroke. Of these, 15 articles 15,18,20,28,29,33,35,42,45,46,56,72,82,84,91 found a VR game to be a feasible, well-received, and safe intervention to use at home for people with chronic hemiparesis following stroke. These studies also demonstrated a positive impact of VR games on improving arm functioning and the number of reaching movements achieved.…”
Section: Resultsmentioning
confidence: 99%
“…Twenty-two studies 12,14,20,21,24,25,30,34,37,48,50,51,60,61,67,7375,80,86,91,94 used a mobile technology or a mobile application as part of their intervention for home-based upper limb rehabilitation with stroke patients. Mobile technology had been used more frequently by stroke patients for information searching, and reminders in comparison to non-stroke participants.…”
Section: Resultsmentioning
confidence: 99%
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