2012 IEEE Fourth International Conference on Digital Game and Intelligent Toy Enhanced Learning 2012
DOI: 10.1109/digitel.2012.44
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Running Tommy©: Developing a Digital Adventure Game Based on Situated Learning to Promote Learners' Concepts of Earthquake Escape

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Cited by 11 publications
(9 citation statements)
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“…Chibumons game application: Chibumons is a social game aiming to aid students to develop the social skill and more enjoyable. The design and development of Chibumons is based on digital game elements and have been applied into the game application [2], [14], [15] which are fun, gameplay, rules, interactive, adaptive, problem solving, interaction, representation and story. The detail of the usage of the game elements in Chibumons is described below [10], [16], [19]…”
Section: Methodsmentioning
confidence: 99%
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“…Chibumons game application: Chibumons is a social game aiming to aid students to develop the social skill and more enjoyable. The design and development of Chibumons is based on digital game elements and have been applied into the game application [2], [14], [15] which are fun, gameplay, rules, interactive, adaptive, problem solving, interaction, representation and story. The detail of the usage of the game elements in Chibumons is described below [10], [16], [19]…”
Section: Methodsmentioning
confidence: 99%
“…Therefore, the developing social skill by digital game [10], [12] should be improved to increase social skill and there should be an innovative platform with more attraction for undergraduate students to escalate the engagement in developing social skill process [3], [9]. Moreover, The perceptions of developing social skill with games in the higher education are mainly in the positive impact such as enhanced students' enjoyment [1], [11] and fun [5], reduced student stress [9], increasing opportunities for learning by encouraging students' attention to learn difficult, contributes the learning experience by helping their colleagues [1], [17], [18].…”
Section: Introductionmentioning
confidence: 99%
“…The design and development of this game is a digital game that consists of various elements [10], which are fun, gameplay, rules, goals, interactive, adaptive, outcomes, feedback, challenge, problem solving, interaction, representation and story [2], [13], [14]. Details of these elements are elaborated in Table 1, and Table 2 shows some main screens of the game.…”
Section: Methodsmentioning
confidence: 99%
“…38 The effectiveness of simulation games for disasters preparedness was proved in different studies and for different climaterelated disasters such as flood, 38 39 hurricane 40 and earthquake. 41 This way preparedness is affordable, accessible and available for many children around the world and will decrease inequity in health and disasters preparedness and social inclusion of groups at risk of social exclusion. 42 43 The art is another effective way to prepare children for climate-related disasters 44 and safety teaching.…”
Section: Innovative Solutions For Preparing Children For Climate-relamentioning
confidence: 99%