2019
DOI: 10.3991/ijim.v13i06.10469
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Packet Warriors: An Academic Mobile Action Game for Promoting OSI Model Concepts to Learners

Abstract: <p class="0abstract">This research aims to develop a game to teach the theoretical concepts of the OSI reference model to students who must learn data communication and networking as a compulsory or an elective subject. The survey was administered to most students at Suan Sunandha Rajabhat University by a questionnaire to assess a suitable game for students of this generation. The result showed that action games are the most popular game for them. Then, a script of the OSI reference model was drawn based… Show more

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Cited by 4 publications
(3 citation statements)
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References 12 publications
(19 reference statements)
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“…The satisfaction score is a Likert scale with 5 levels, ranging from 1 to 5. The meaning of each score is listed below so that the analysis of student satisfaction can be performed [15]. The design and development of this game is a 3D augmented reality application that consists 3D model, marker, Details of the application system flow in Figure 2.…”
Section: Methodsmentioning
confidence: 99%
“…The satisfaction score is a Likert scale with 5 levels, ranging from 1 to 5. The meaning of each score is listed below so that the analysis of student satisfaction can be performed [15]. The design and development of this game is a 3D augmented reality application that consists 3D model, marker, Details of the application system flow in Figure 2.…”
Section: Methodsmentioning
confidence: 99%
“…According to Prensky, [1] the early computer game history was started by the US military and Gredler [16] states that it was used as a simulation tool to advance the military strategic planning. Various researches show that GBL has its advantages in supporting student's learning [17,18]. For examples, Gee [19] and Mims [20] noted that GBL offers challenging experiences, promotes intrinsic satisfaction and gives students real learning opportunities.…”
Section: Game-based Learningmentioning
confidence: 99%
“…Competition, motivation, problem-solving skills, willingness to learn [5,16,17,27,34,51,56,57,59,68,74,78,85,87,94,95,103,116,117,123,124,129,140,147,[161][162][163] 27…”
Section: Soft Skillmentioning
confidence: 99%