Libro De Actas IN-RED 2017 - III Congreso Nacional De Innovación Educativa Y De Docencia en Red 2017
DOI: 10.4995/inred2017.2017.6855
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Room Escape: Propuesta de Gamificación en el Grado de Fisioterapia

Abstract: En línea con las teorías de aprendizaje actuales, la enseñanza en la Educación Superior emplea cada vez más enfoques y actividades que sitúan al alumno en el centro del proceso de aprendizaje-enseñanza. Uno de estos enfoques es la gamificación: el uso de principios normalmente encontrados en juegos en un contexto ajeno al juego con fines educativos. Este trabajo considera el uso de una actividad de gamificación, Room Escape. La actividad se utiliza dentro de la asignatura Procedimientos Generales en Fisioterap… Show more

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“…The capacity of educational escape rooms to boost students' motivation and enhance their learning has made them an increasingly popular teaching activity in a wide range of areas. Prior research has examined the use of educational escape rooms in several fields, including nursing [11]- [13], medicine [14]- [17], [32], physiotherapy [18], pharmacy [23]- [28], [33], science [30], physics [34], chemistry [20], [21], [35]- [38], biology [31], [39], cryptography [19], programming [22], [29], and computer networks [40]. Nevertheless, it should be pointed out that there is a dearth of research addressing the use of educational escape rooms for teaching software engineering fundamentals and, specifically, for teaching software modeling, a topic of crucial importance that every software engineering fundamentals course must cover [41], [42].…”
Section: Introductionmentioning
confidence: 99%
“…The capacity of educational escape rooms to boost students' motivation and enhance their learning has made them an increasingly popular teaching activity in a wide range of areas. Prior research has examined the use of educational escape rooms in several fields, including nursing [11]- [13], medicine [14]- [17], [32], physiotherapy [18], pharmacy [23]- [28], [33], science [30], physics [34], chemistry [20], [21], [35]- [38], biology [31], [39], cryptography [19], programming [22], [29], and computer networks [40]. Nevertheless, it should be pointed out that there is a dearth of research addressing the use of educational escape rooms for teaching software engineering fundamentals and, specifically, for teaching software modeling, a topic of crucial importance that every software engineering fundamentals course must cover [41], [42].…”
Section: Introductionmentioning
confidence: 99%