2023
DOI: 10.1016/j.ssaho.2023.100527
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Role, play, and games: Comparison between role-playing games and role-play in education

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Cited by 12 publications
(6 citation statements)
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“…It offers non-linear storytelling through quests, quest tasks, and dialogs in the form of a "directed network" [48] and offers a safe space to explore, train, as well as reflect on teaching and different teaching styles [18]. Bridging the diegetic frameworks of educational role-play, which strongly emphasize narrative elements to support learning objectives, with those of RPGs [4] that prioritize world-building and interaction with game mechanics, InCoLearn aims to transform educational role-play for the digital domain. It aims at fostering professional and actionable knowledge of inclusion and heterogeneity through the experience of different scenarios incorporating selected heterogeneity dimensions of six playable characters.…”
Section: The Incolearn Gamementioning
confidence: 99%
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“…It offers non-linear storytelling through quests, quest tasks, and dialogs in the form of a "directed network" [48] and offers a safe space to explore, train, as well as reflect on teaching and different teaching styles [18]. Bridging the diegetic frameworks of educational role-play, which strongly emphasize narrative elements to support learning objectives, with those of RPGs [4] that prioritize world-building and interaction with game mechanics, InCoLearn aims to transform educational role-play for the digital domain. It aims at fostering professional and actionable knowledge of inclusion and heterogeneity through the experience of different scenarios incorporating selected heterogeneity dimensions of six playable characters.…”
Section: The Incolearn Gamementioning
confidence: 99%
“…The intricate systems, mechanics, and diverse player base make this task particularly crucial. Notably, in the case of RPGs, players invest significant timesometimes spending hundreds of hoursexploring game worlds, developing characters, and engaging with storylines [4]. Hence, if the game's usability falls short, it can lead to frustration as well as disengagement, and ultimately cause users to abandon the game or result in ineffective learning outcomes.…”
Section: Introductionmentioning
confidence: 99%
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“…Permainan peran dalam pendidikan dapat menjadi alat pembelajaran yang efektif, karena memungkinkan peserta untuk terlibat dalam pengalaman mendalam yang mendorong pemikiran kritis, pemecahan masalah, dan kreativitas. Role-playing adalah pendekatan pembelajaran di mana peserta didik berpartisipasi memainkan peran tertentu dalam suatu situasi atau skenario yang disiapkan (Winardy & Septiana, 2023). Menurut Fioravanti dkk.…”
Section: Hasil Dan Pembahasanunclassified
“…Participants in the game are guided by the host to follow the storyline and experience the fun of role-playing through communication and discussion. In some areas of expertise, role-playing has also become a new form of educational activity (Moreno-Guerrero, Rodrí guez-Jimé nez, Gómez-Garcí a et al, 2020;Prager, 2019;Winardy & Septiana, 2023). This method is very suitable for the teaching of engineering project management, on the basis of which we have carried out teaching reforms.…”
Section: Introductionmentioning
confidence: 99%