“…It is observed that video game publishers are increasingly reliant on usergenerated professional quality audio-visual derivative works at a reasonably low cost (Hayes, 2008). In the literature, there is also a discussion of how the possibility of online co-creation positively impacts gamers' satisfaction, attitudes and experiences (Kim, Kim & Lee, 2016;Postigo, 2007), whilst encouraging their innovativeness (Antorini & Muñiz Jr, 2013;Fuller, Jawecki & Muhlerbacher, 2007). As a result (Ransbotham, Kane & Lurie, 2011;Baldwin & Hippel, 2011), products and brands in various sectors have benefitted from such user-created content (Jeppesen & Frederiksen, 2006;Schau, Muniz & Arnould, 2009).…”