2021 IEEE Global Engineering Education Conference (EDUCON) 2021
DOI: 10.1109/educon46332.2021.9454038
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Role of gamification in Engineering Education: A systematic literature review

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Cited by 30 publications
(10 citation statements)
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“…Like other literature reviews [13][14][15][16][17][18][19], this research has been carried out following the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-analysis) guidelines, whose objective is to help authors of systematic reviews, scoping reviews, among others, to generate a document free of bias.…”
Section: Methodsmentioning
confidence: 99%
“…Like other literature reviews [13][14][15][16][17][18][19], this research has been carried out following the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-analysis) guidelines, whose objective is to help authors of systematic reviews, scoping reviews, among others, to generate a document free of bias.…”
Section: Methodsmentioning
confidence: 99%
“…Cuando se habla de gamificación en la enseñanza de la Ingeniería Industrial no solo se hace alusión al diseño de una actividad con componentes lúdicos para comprender un concepto propio del área de estudio, se habla de un proceso sistemático que permite identificar una necesidad de aprendizaje que responde a un supuesto teórico a probar, seguido de la formulación de un objetivo general o propósito tras la lúdica y unas metas que se espera sean logradas al finalizar el juego [22]. Con base en la etapa inicial que caracteriza el enfoque de la lúdica, se procede al diseño de la estrategia de gamificación que se descompone de un plan sistemático de juego o conjunto de pasos que responden a criterios y reglas que direccionan a los jugadores; todo lo anterior bajo una temática claramente seleccionada y definida.…”
Section: Desarrollo Del Artículounclassified
“…For example, gamified language learning platforms often feature interactive exercises and challenges that encourage active learning and the application of language skills in context. Prior scholarly works, such as Yasin and Abbas ( 2021 ) and Falah et al ( 2021 ) indicate that such platforms lead to improved language proficiency compared to traditional methods. This is because, the immersive nature of gamification, facilitated by storytelling and narrative-driven scenarios, enhances comprehension and retention of language content (Hossein-Mohand et al, 2021 ).…”
Section: Theoretical Frameworkmentioning
confidence: 99%