“…In particular we consider the existence of malicious players, who might try to fool the rules of the game to achieve higher rewards and thus we need a measure Snippet 1: Fields of a JSON Segmentation Object { " quality " : { " description " : "Estimated quality of the segmentation" , " type " : "number" } , " points " : { " description " : " Points used to reconstruct the binary mask for the segmentation" , " type " : " array " , " items " : { "x" : "number" , "y" : "number" } } , " history " : { " description " : " A l l the points that have been traced by the player " , " type " : " array " , " items " : { " size " : "number" , " color " : "hex color format" , " points " : { " type " : " array " , " items " : { "x" : "number" , "y" : "number" } , "time" : " date " } } } to filter out misleading contributions. Segmentations are used to create binary masks that identify which pixels of the image belong to a given tag/cloth pair, as shown in Figure 5; the algorithm described in [6] is used to aggregate the gaming tracks and compute the best estimate of the mask, starting from all the available segmentations, using a filtered version of the segmentation data.…”