Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction 2007
DOI: 10.1145/1228716.1228758
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Robot expressionism through cartooning

Abstract: We present a new technique for human-robot interaction called robot expressionism through cartooning. We suggest that robots utilise cartoon-art techniques such as simplified and exaggerated facial expressions, stylised text, and icons for intuitive social interaction with humans. We discuss practical mixed reality solutions that allow robots to augment themselves or their surroundings with cartoon art content. Our effort is part of what we call robot expressionism, a conceptual approach to the design and anal… Show more

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Cited by 35 publications
(24 citation statements)
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References 16 publications
(8 reference statements)
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“…One such aspect of this communication is people's peripheral awareness of robots' actions and motions, a communication channel which has proven important for human-human interaction in work roles similar to utility robots; for example, as office assistants, robots should be as non-intrusive as possible yet still provide ambient awareness of their tasks [10,32]. In this paper we introduce the use of a dog tail for robots as a peripheral awareness communication mechanism (Fig.…”
Section: Introductionmentioning
confidence: 99%
“…One such aspect of this communication is people's peripheral awareness of robots' actions and motions, a communication channel which has proven important for human-human interaction in work roles similar to utility robots; for example, as office assistants, robots should be as non-intrusive as possible yet still provide ambient awareness of their tasks [10,32]. In this paper we introduce the use of a dog tail for robots as a peripheral awareness communication mechanism (Fig.…”
Section: Introductionmentioning
confidence: 99%
“…Mixed reality agents, square in the middle of Milgram's continuum and the latest addition to the wider area of human-agent interaction, have so far only reported findings of preliminary user studies ( [20] and [66] for MiRA and Jeeves, respectively), and no dedicated studies to inform the grounding of mixed reality agents in a theoretical framework-or even just to validate the feasibility of the approach-currently exist. …”
Section: Discussionmentioning
confidence: 99%
“…The focus of Young et al's Jeeves project [66]-which similarly combines a robot (the iRobot Roomba vacuum cleaner) with a cartoon-like character-is instead to investigate the use of cartoon art, i.e. simplified and exaggerated facial expressions, in support of intuitive social interaction with humans.…”
Section: Human-agent Interaction In Virtual and Mixed Reality Environmentioning
confidence: 99%
“…Animation and cartoon art techniques were previously introduced to HRI (e.g., [19,22]), though MT's adaptation of these principles to interactive tabletops is, as far as we know, new in its transformation of the tabletop visual content into an implicit animated character providing motion cues to the user. Past research in robotic interfaces proposed the concept of robotic tables.…”
Section: Human-robot Interaction and Robotic Tablesmentioning
confidence: 99%