2015
DOI: 10.1007/978-3-319-22698-9_19
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MovemenTable: The Design of Moving Interactive Tabletops

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Cited by 17 publications
(5 citation statements)
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References 22 publications
(24 reference statements)
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“…In contrast, others felt it mismatched with the breakout room, and even felt its movement was distracting, threatening or ergonomically restricting (see 4.1.5 Physicality). Our results, therefore, might not be generalisable to other types of robotic furniture that are not meant to embody architectural presence, such as low-weight shape-changing room dividers [46,66] or fast-moving autonomous chairs [2] and tables [92].…”
Section: Limitations and Shortcomingsmentioning
confidence: 91%
See 1 more Smart Citation
“…In contrast, others felt it mismatched with the breakout room, and even felt its movement was distracting, threatening or ergonomically restricting (see 4.1.5 Physicality). Our results, therefore, might not be generalisable to other types of robotic furniture that are not meant to embody architectural presence, such as low-weight shape-changing room dividers [46,66] or fast-moving autonomous chairs [2] and tables [92].…”
Section: Limitations and Shortcomingsmentioning
confidence: 91%
“…Adaptations that occur in a spatial context generally aim to influence social interaction, such as how a foldable wall-display optimised individual and group activities by gradually adapting its contour shape to the relative locations of onlookers [93]. An automatic door that opens with different speeds and trajectories evoked different degrees of approachability [38], whereas a tabletop that moved between, towards or around occupants influenced their spatial behaviours and collaborations [92]. Several wall-based adaptations exist, such as a room divider that changed it inwards or outward curvature to provoke different perceptions of approachability [46], and a stretchable room divider that created a safer and healthier workplace by distancing occupants according to pandemic regulations [66].…”
Section: Spatial Adaptationmentioning
confidence: 99%
“…Our approach of using multiple coordinating robots to construct an environment builds off considerable prior work. For instance, MovemenTable [41] and AdapTable [26] show how multiple interactive tabletops can physically reconfgure themselves based on users' dynamically varying interaction. Shape-Shifting Wall Display [42] provides several mobile vertical walls that can reconfgure themselves based on task demands and the content.…”
Section: Coordinating Multiple Robots For Human Experiencesmentioning
confidence: 99%
“…Las TUIs presentan una serie de beneficios en relación a su mayor naturalidad a partir del uso de los objetos físicos, tangibilidad, multiplexado espacial y el aprendizaje experiencial a través de la manipulación directa (Kirk, Sellen, Taylor, & Villar, 2009). Además, se enfocan en tratar de aumentar la productividad humana forjando herramientas digitales que sean más fáciles de utilizar, y para ello, se aprovechan las habilidades espaciales de las personas, en vinculación con la capacidad innata de actuar en espacios físicos e interactuar con objetos (Sharlin, Watson, Kitamura, Kishino, & Itoh, 2004;Takashima, Asari, Yokoyama, Sharlin, & Kitamura, 2015). Además pueden proporcionar un feedback háptico natural durante el proceso de interacción (Weiss, Hollan, & Borchers, 2010).…”
Section: Concepto De Interacción Tangible Interfaces De Usuario Tangibleunclassified
“…Por tanto, los autores Artola et al (2014), Bellucci et al (2014) y Dillenbourg & Evans (2011) consideran las tabletops como superficies interactivas, digitales, horizontales y aumentadas computacionalmente. Su tamaño es como el de una mesa, proporcionan un espacio compartido y permiten a los usuarios participar en diversas tareas de forma individual y grupal (Takashima et al, 2015). Las tabletops se utilizan para generar, manipular y mostrar objetos…”
Section: Tabletops Y Superficies Interactivasunclassified