The platform will undergo maintenance on Sep 14 at about 7:45 AM EST and will be unavailable for approximately 2 hours.
2016
DOI: 10.1007/s10055-016-0285-9
|View full text |Cite
|
Sign up to set email alerts
|

Review on cybersickness in applications and visual displays

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

10
416
2
8

Year Published

2017
2017
2024
2024

Publication Types

Select...
6
3

Relationship

0
9

Authors

Journals

citations
Cited by 659 publications
(492 citation statements)
references
References 97 publications
10
416
2
8
Order By: Relevance
“…In this study, participants in the VR groups experienced significantly more symptoms than those in the AR and tablet groups. The general symptoms exhibited (general discomfort, headache, dizziness, nausea, and disorientation) are consistent with the symptoms associated with cybersickness from the use of head‐mounted displays (Rebenitsch and Owen, ). Both general discomfort and dizziness was observed in 40% of participants in the first study, which is of concern as experiencing these symptoms would have an impact on the learning quality and therefore make the student less immersed in the lesson.…”
Section: Discussionsupporting
confidence: 72%
“…In this study, participants in the VR groups experienced significantly more symptoms than those in the AR and tablet groups. The general symptoms exhibited (general discomfort, headache, dizziness, nausea, and disorientation) are consistent with the symptoms associated with cybersickness from the use of head‐mounted displays (Rebenitsch and Owen, ). Both general discomfort and dizziness was observed in 40% of participants in the first study, which is of concern as experiencing these symptoms would have an impact on the learning quality and therefore make the student less immersed in the lesson.…”
Section: Discussionsupporting
confidence: 72%
“…In this study, participants experienced significantly more symptoms in the Gear VR than the Oculus Rift. The general symptoms exhibited (general discomfort, headache, dizziness, nausea and disorientation) are consistent with the symptoms caused by cybersickness with the use of head-mounted displays Rebenitsch & Owen, 2016). Both general nausea and blurred vision were significantly higher in the Gear VR, which is a worrying as experiencing these symptoms would likely have a great impact on the learning quality and make the student less immersed in the lesson.…”
Section: Adverse Health Effectssupporting
confidence: 53%
“…Therefore, if the technical performance condition is satisfied in the VR environment, the proposed hand interaction will not cause VR sickness (Table 1). The simulator sickness questionnaire (SSQ) experiment was conducted to analyze the VR sickness of the proposed hand interaction more systematically and statistically [35,36]. In SSQ, the sickness that users can feel from the simulator was deduced in 16 items through various experiments.…”
Section: Experimental Results and Analysismentioning
confidence: 99%