2017
DOI: 10.3390/sym9020022
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A Study on Immersion of Hand Interaction for Mobile Platform Virtual Reality Contents

Abstract: This study proposes gaze-based hand interaction, which is helpful for improving the user's immersion in the production process of virtual reality content for the mobile platform, and analyzes efficiency through an experiment using a questionnaire. First, three-dimensional interactive content is produced for use in the proposed interaction experiment while presenting an experiential environment that gives users a high sense of immersion in the mobile virtual reality environment. This is designed to induce the t… Show more

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Cited by 35 publications
(29 citation statements)
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“…To enable users to realistically experience a variety of possible actions and behaviors inside virtual environments, the movement of their joints must be rapidly detected and accurately recognized, and reflected in the virtual environment. To this end, studies are being conducted on computing joint movements from videos captured with optical markers attached to the surfaces of a subject's joints [16]; as well as on detecting and recognizing the movements of the whole body, beyond merely the hands, with various equipment, including the Kinect and Leap Motion [2,17]. In recent years, studies have been conducted on detection models for computing movements made with elaborate hand joint models [18], and on realistically representing user behavior in a virtual space from video data obtained with motion capture equipment [6].…”
Section: Immersive Virtual Realitymentioning
confidence: 99%
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“…To enable users to realistically experience a variety of possible actions and behaviors inside virtual environments, the movement of their joints must be rapidly detected and accurately recognized, and reflected in the virtual environment. To this end, studies are being conducted on computing joint movements from videos captured with optical markers attached to the surfaces of a subject's joints [16]; as well as on detecting and recognizing the movements of the whole body, beyond merely the hands, with various equipment, including the Kinect and Leap Motion [2,17]. In recent years, studies have been conducted on detection models for computing movements made with elaborate hand joint models [18], and on realistically representing user behavior in a virtual space from video data obtained with motion capture equipment [6].…”
Section: Immersive Virtual Realitymentioning
confidence: 99%
“…First, it is crucial to provide users with the feeling that they are actually using their own hands inside a virtual environment, based on the hand interface model proposed by Han et al [2]. For a more detailed development of the model, a three-dimensional hand model that includes joint data, which is used to represent finger movement in detail, is imported to the Unity 3D engine.…”
Section: Immersive Interaction Using Hands and Feetmentioning
confidence: 99%
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“…To provide an improved presence to users through high immersion, it is necessary to provide interactions that are so realistic that the boundary between VR and reality is vague [4,5]. To this end, some studies have been carried out to accurately detect the movements of human body joints moving in a real space and to analyze the intention of the movements or the process of action to reflect it in the virtual environment.…”
Section: Immersive Vrmentioning
confidence: 99%
“…Since then, studies have been conducted to analyze whether the user's posture while viewing VR contents or the visual elements transmitted via the HMD are interfering with the immersion experience [26][27][28][29][30]. When approaching with the same concept, the user interface can be an important factor in increasing immersion and convenience; nevertheless, it may even be a factor that causes motion sickness and the like.…”
Section: Related Workmentioning
confidence: 99%