SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications 2014
DOI: 10.1145/2669062.2669069
|View full text |Cite
|
Sign up to set email alerts
|

Retrogaming as visual feedback for speech therapy

Abstract: A key problem in speech therapy is the motivation of patients in repetitive vocalization tasks. One important task is the vocalization of vowels. We present a novel solution by incorporating formant speech analysis into retro games to enable intrinsic motivation in performing the vocalization tasks in a fun and accessible manner. The visuals in the retro games also provide a simple and instantaneous feedback mechanism to the patients' vocalization performance. We developed an accurate and efficient formant rec… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
5
0
1

Year Published

2014
2014
2022
2022

Publication Types

Select...
5
3

Relationship

1
7

Authors

Journals

citations
Cited by 12 publications
(6 citation statements)
references
References 13 publications
0
5
0
1
Order By: Relevance
“…paper for the technical details [Tan et al 2014]. By using a simple training step within the game, where the user sounds vowels into the microphone to set particular input controls for the game actions, the engine can accurately detect the specified vowels in English speech.…”
Section: Speech Enginementioning
confidence: 99%
“…paper for the technical details [Tan et al 2014]. By using a simple training step within the game, where the user sounds vowels into the microphone to set particular input controls for the game actions, the engine can accurately detect the specified vowels in English speech.…”
Section: Speech Enginementioning
confidence: 99%
“…However, the people with disabilities may not be able to freely control their hands or feet during the rehabilitation exercises, even not be able to move independently leaving wheelchair [8]. Previous research have proved the usability of the voice interactive serious game in speech therapy [40], for children with autism [13], and parkinsons disease patients [15]. Reducing costs continuously become the pressure of contemporary healthcare systems.…”
Section: Introductionmentioning
confidence: 99%
“…Using video game as the vision feedback has been already demonstrated as a useful HCI approach for rehabilitation assistive method [10]. Some previous research have proved the usability of the game in speech therapy [28], for children with autism [5], and parkinsons disease patients [6]. However, none of these researches has considered the success rate of recognition of patients' voice by different pitch estimation algorithms from the view of computer technology.…”
Section: Introductionmentioning
confidence: 99%