2002
DOI: 10.1162/014892602320991383
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Rethinking the Computer Music Language: SuperCollider

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Cited by 182 publications
(89 citation statements)
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“…SuperCollider [8], with its client/server architecture allows for synthesis patches to be compiled/interpreted on the client and sent to the server, where they can form a network of language-neutral synthesis elements, on-the-fly. However, there lacks a formal language-level framework (in addition to parameters to unit generators) for describing timing across all parts of the program as well as for exerting low-level timing control.…”
Section: Existing Languages and Systemsmentioning
confidence: 99%
“…SuperCollider [8], with its client/server architecture allows for synthesis patches to be compiled/interpreted on the client and sent to the server, where they can form a network of language-neutral synthesis elements, on-the-fly. However, there lacks a formal language-level framework (in addition to parameters to unit generators) for describing timing across all parts of the program as well as for exerting low-level timing control.…”
Section: Existing Languages and Systemsmentioning
confidence: 99%
“…The case of SuperCollider [11] UGs (ugens) is a little more mixed. The synthesis engine is written in C++, adopting as we would expect, a full OO approach.…”
Section: Unit Generators and Plugins In Other Systemsmentioning
confidence: 99%
“…New material is in turn presented to the composer for evaluation and subsequent processing. More recent approaches have focused on developing domain-specific programming languages for music processing that are more aligned with mainstream computer languages and associated technologies, such as SuperCollider3 [McCartney 2002], ChucK [Wang et al 2015], and Tidal [McLean and Wiggins 2010]. These languages afford composer-programmers greater flexibility in defining and controlling the computational processes involved in compositional thinking, while also enable consideration of interactive and performance dimensions, further eroding the boundaries between composition, improvisation and live performance.…”
Section: Interactive Systems: Incorporating Composer Performer and Amentioning
confidence: 99%