2020
DOI: 10.1108/intr-04-2019-0148
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Research on the influence of balance patch on players' character preference

Abstract: PurposeThe balance patch is an important but not well studied area to maintain game fairness and improve player entertainment. In this paper, we examine the effect of balance patch on player's character preference and further explore the moderating effect of psychological distance and character selection pattern.Design/methodology/approachIn study 1, a web crawler was used to get server-side data of 40, 974 multi-player online battle arena (MOBA) players through official application programming interfaces (API… Show more

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Cited by 10 publications
(8 citation statements)
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References 69 publications
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“…vividness and visual appeal) and social-relevant cues (e.g. sociability and reciprocal communication) of a website significantly influence users' organismic experiences and behavioral responses toward the website, such as arousal, pleasure, meaningful engagement, transaction behavior and impulsive buying (Cheah et al , 2019; Hu and Chaudhry, 2020; Liu et al , 2018; Wang et al , 2020; Wu and Li, 2018). Recent studies further extend the SOR model to relate user interface features of mobile applications to mobile user behaviors through the mediating effects of induced cognitive and emotional reactions with the applications (Bhandari et al , 2017; Fang et al , 2017).…”
Section: Theoretical Backgroundmentioning
confidence: 99%
“…vividness and visual appeal) and social-relevant cues (e.g. sociability and reciprocal communication) of a website significantly influence users' organismic experiences and behavioral responses toward the website, such as arousal, pleasure, meaningful engagement, transaction behavior and impulsive buying (Cheah et al , 2019; Hu and Chaudhry, 2020; Liu et al , 2018; Wang et al , 2020; Wu and Li, 2018). Recent studies further extend the SOR model to relate user interface features of mobile applications to mobile user behaviors through the mediating effects of induced cognitive and emotional reactions with the applications (Bhandari et al , 2017; Fang et al , 2017).…”
Section: Theoretical Backgroundmentioning
confidence: 99%
“…Specifically, we cannot guarantee that players are selected at random into the control (before a patch) and treatment (after the patch) conditions. On the contrary, previous work shows that some players behavior changes after a patch to reflect the known champion buffs and nerfs [28]. Not only is there a potential selection bias, however, there might be potential confoundings from features we do not know, and therefore cannot control for.…”
Section: Discussionmentioning
confidence: 79%
“…Patches are regular updates to the game that fix bugs, introduce new game contents, and most importantly alter the skills and abilities of champions to balance the game [8]. Wang et al show that the effect of champion balancing patches also affect player's champion preference [28]. Other game related work focus on mining and understanding human behavior.…”
Section: Related Workmentioning
confidence: 99%
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“…Based on the regression analysis of each perceived sensory dimension on Being Away, Fascination, Extent, and Compatibility, the R-squared is above 10%, and in the components Being Away and Fascination, it is above 30%, indicating that eight PSDs can interpret the 10% variance of the attention restoration, each dimension contributing uniquely to attention restoration [ 50 ]. The F-test also shows that explanatory variables have a significant effect on dependent variables.…”
Section: Resultsmentioning
confidence: 99%