2015
DOI: 10.1364/oe.23.008006
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Removal of line artifacts on mesh boundary in computer generated hologram by mesh phase matching

Abstract: Mesh-based computer generated hologram enables realistic and efficient representation of three-dimensional scene. However, the dark line artifacts on the boundary between neighboring meshes are frequently observed, degrading the quality of the reconstruction. In this paper, we propose a simple technique to remove the dark line artifacts by matching the phase on the boundary of neighboring meshes. The feasibility of the proposed method is confirmed by the numerical and optical reconstruction of the generated ho… Show more

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Cited by 16 publications
(5 citation statements)
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“…Based on the above theory, we simulated a color textured curved surface consisting of polygons [10]. The polygon model of the curved surface consists of 24 polygon facets and is shown in Fig.…”
Section: Wave Optic Modeling Of Optical Curved Surfaces Represented Bmentioning
confidence: 99%
See 2 more Smart Citations
“…Based on the above theory, we simulated a color textured curved surface consisting of polygons [10]. The polygon model of the curved surface consists of 24 polygon facets and is shown in Fig.…”
Section: Wave Optic Modeling Of Optical Curved Surfaces Represented Bmentioning
confidence: 99%
“…Figure 3(b) presents the resulting numerical simulation result, wherein some line defects are apparent at the bordering lines between neighboring polygon facets. It is well known that when the angular spectrum of the phase-matched triangle polygon is calculated by the analytic method [10,13], line defects can be removed effectively. The advanced analytic formula for arbitrarily textured triangular facets has not been developed and remains a challenging problem.…”
Section: Wave Optic Modeling Of Optical Curved Surfaces Represented Bmentioning
confidence: 99%
See 1 more Smart Citation
“…In order to add lighting information, researchers have proposed various solutions. Park et al [9] introduced a method for smooth shading, successfully adding illumination information with lower computational time. However, it solely involves diffuse reflection and does not cover the rendering of specular reflection, thereby diminishing the scene's realism.…”
Section: Introductionmentioning
confidence: 99%
“…Subsequently, many improved methods on wave-field rendering [31][32][33], texture [10,34,35], shading [36], and hidden-surface removal have been described [37][38][39]. The removal of dark line artifacts on the mesh boundary [40] and occlusion handling between polygon surfaces provide correct information about the perception of depth in order to encode 3D scenes [41][42][43]. Also the calculation of reflectance distributions has been addressed in polygon-based methods [44][45][46].…”
Section: Introductionmentioning
confidence: 99%