2009 IEEE Wireless Communications and Networking Conference 2009
DOI: 10.1109/wcnc.2009.4917943
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Reliable Wireless Broadcast with Random Network Coding for Real-Time Applications

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Cited by 13 publications
(16 citation statements)
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“…To the best of our knowledge, only few papers [6][7] [11] explicitly address multi-source wireless broadcast. None of these explored in depth whether cross-source coding (i.e., combining packets from potentially different sources) provides performance improvements, compared to repeating the singlesource solution multiple times, once per source.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…To the best of our knowledge, only few papers [6][7] [11] explicitly address multi-source wireless broadcast. None of these explored in depth whether cross-source coding (i.e., combining packets from potentially different sources) provides performance improvements, compared to repeating the singlesource solution multiple times, once per source.…”
Section: Related Workmentioning
confidence: 99%
“…None of these explored in depth whether cross-source coding (i.e., combining packets from potentially different sources) provides performance improvements, compared to repeating the singlesource solution multiple times, once per source. For example, multisource wireless broadcast using RLNC is discussed in [11]. The algorithm is developed for multi-player video game broadcast for wireless networks and is compared with IEEE 802.11 broadcast, Piggy-Back Retransmission (PBR) and…”
Section: Related Workmentioning
confidence: 99%
“…A bulk of previous works [1] [4] [5] [10] [14] on network coding based retransmission schemes have been limited towards using DNC, comparing the performance gain of DNC over ARQ retransmission schemes. Advantages in such coding gains come from the independent Bernoulli packet loss model in wireless networks, as experimentally shown [11].…”
Section: A Dnc Retransmission Schemementioning
confidence: 99%
“…Wireless multicasting is seen as a bandwidth efficient mean of disseminating common information to multiple receivers. Various emerging applications such as wireless multi-player gaming [1] and multimedia broadcast (currently being standardised by the IEEE 802.11aa working group) are based on wireless multicasting. While a previous empirical study [2] on the deployment of wireless Access Points (AP) in metropolitan areas has shown that APs are often deployed in a chaotic manner, with several of these APs therefore often competing with each other for access to the same transmission channel.…”
Section: Introductionmentioning
confidence: 99%
“…RLNC [7] is a decentralized network coding approach, whereby the coded packet is given by c coded = k=N k=1 g(e)c k , where g(e) is the global encoding vector, and is included in c coded as an overhead information in the packet header. Each of the receiver R i must successfully receive N innovative packets (i.e.…”
Section: B Random Linear Network Codingmentioning
confidence: 99%