In the last few years, deep learning has led to very good performance on a variety of problems, such as visual recognition, speech recognition and natural language processing. Among different types of deep neural networks, convolutional neural networks have been most extensively studied. Leveraging on the rapid growth in the amount of the annotated data and the great improvements in the strengths of graphics processor units, the research on convolutional neural networks has been emerged swiftly and achieved stateof-the-art results on various tasks. In this paper, we provide a broad survey of the recent advances in convolutional neural networks. We detailize the improvements of CNN on different aspects, including layer design, activation function, loss function, regularization, optimization and fast computation. Besides, we also introduce various applications of convolutional neural networks in computer vision, speech and natural language processing.
This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand keypoints, which cannot fully express the 3D shape of hand. In contrast, we propose a Graph Convolutional Neural Network (Graph CNN) based method to reconstruct a full 3D mesh of hand surface that contains richer information of both 3D hand shape and pose. To train networks with full supervision, we create a large-scale synthetic dataset containing both ground truth 3D meshes and 3D poses. When fine-tuning the networks on real-world datasets without 3D ground truth, we propose a weakly-supervised approach by leveraging the depth map as a weak supervision in training. Through extensive evaluations on our proposed new datasets and two public datasets, we show that our proposed method can produce accurate and reasonable 3D hand mesh, and can achieve superior 3D hand pose estimation accuracy when compared with state-of-the-art methods.
We propose Scene Graph Auto-Encoder (SGAE) that incorporates the language inductive bias into the encoderdecoder image captioning framework for more human-like captions. Intuitively, we humans use the inductive bias to compose collocations and contextual inference in discourse.
Figure 1. Example completion results of our method on images of a face, a building, and natural scenery with various masks (missing regions shown in white). For each group, the masked input image is shown left, followed by sampled results from our model without any post-processing. The results are diverse and plausible. (Zoom in to see the details.) AbstractMost image completion methods produce only one result for each masked input, although there may be many reasonable possibilities. In this paper, we present an approach for pluralistic image completion -the task of generating multiple and diverse plausible solutions for image completion. A major challenge faced by learning-based approaches is that usually only one ground truth training instance per label. As such, sampling from conditional VAEs still leads to minimal diversity. To overcome this, we propose a novel and probabilistically principled framework with two parallel paths. One is a reconstructive path that utilizes the only one given ground truth to get prior distribution of missing parts and rebuild the original image from this distribution. The other is a generative path for which the conditional prior is coupled to the distribution obtained in the reconstructive path. Both are supported by GANs. We also introduce a new short+long term attention layer that exploits distant relations among decoder and encoder features, improving appearance consistency. When tested on datasets with buildings (Paris), faces (CelebA-HQ), and natural images (ImageNet), our method not only generated higherquality completion results, but also with multiple and diverse plausible outputs.
Compared with depth-based 3D hand pose estimation, it is more challenging to infer 3D hand pose from monocular RGB images, due to substantial depth ambiguity and the difficulty of obtaining fullyannotated training data. Different from existing learning-based monocular RGB-input approaches that require accurate 3D annotations for training, we propose to leverage the depth images that can be easily obtained from commodity RGB-D cameras during training, while during testing we take only RGB inputs for 3D joint predictions. In this way, we alleviate the burden of the costly 3D annotations in real-world dataset. Particularly, we propose a weakly-supervised method, adaptating from fully-annotated synthetic dataset to weakly-labeled real-world dataset with the aid of a depth regularizer, which generates depth maps from predicted 3D pose and serves as weak supervision for 3D pose regression. Extensive experiments on benchmark datasets validate the effectiveness of the proposed depth regularizer in both weakly-supervised and fullysupervised settings.
The vast quantity of information brought by big data as well as the evolving computer hardware encourages success stories in the machine learning community. In the meanwhile, it poses challenges for the Gaussian process (GP) regression, a well-known non-parametric and interpretable Bayesian model, which suffers from cubic complexity to data size. To improve the scalability while retaining desirable prediction quality, a variety of scalable GPs have been presented. But they have not yet been comprehensively reviewed and analyzed in order to be well understood by both academia and industry. The review of scalable GPs in the GP community is timely and important due to the explosion of data size. To this end, this paper is devoted to the review on state-of-the-art scalable GPs involving two main categories: global approximations which distillate the entire data and local approximations which divide the data for subspace learning. Particularly, for global approximations, we mainly focus on sparse approximations comprising prior approximations which modify the prior but perform exact inference, posterior approximations which retain exact prior but perform approximate inference, and structured sparse approximations which exploit specific structures in kernel matrix; for local approximations, we highlight the mixture/product of experts that conducts model averaging from multiple local experts to boost predictions. To present a complete review, recent advances for improving the scalability and capability of scalable GPs are reviewed. Finally, the extensions and open issues regarding the implementation of scalable GPs in various scenarios are reviewed and discussed to inspire novel ideas for future research avenues.Index Terms-Gaussian process regression, big data, scalability, sparse approximations, local approximations Haitao Liu is with the Rolls-
Despite great progress in 3D pose estimation from single-view images or videos, it remains a challenging task due to the substantial depth ambiguity and severe selfocclusions. Motivated by the effectiveness of incorporating spatial dependencies and temporal consistencies to alleviate these issues, we propose a novel graph-based method to tackle the problem of 3D human body and 3D hand pose estimation from a short sequence of 2D joint detections. Particularly, domain knowledge about the human hand (body) configurations is explicitly incorporated into the graph convolutional operations to meet the specific demand of the 3D pose estimation. Furthermore, we introduce a local-to-global network architecture, which is capable of learning multi-scale features for the graph-based representations. We evaluate the proposed method on challenging benchmark datasets for both 3D hand pose estimation and 3D body pose estimation. Experimental results show that our method achieves state-of-the-art performance on both tasks.
Current methods for single-image depth estimation use training datasets with real image-depth pairs or stereo pairs, which are not easy to acquire. We propose a framework, trained on synthetic imagedepth pairs and unpaired real images, that comprises an image translation network for enhancing realism of input images, followed by a depth prediction network. A key idea is having the first network act as a widespectrum input translator, taking in either synthetic or real images, and ideally producing minimally modified realistic images. This is done via a reconstruction loss when the training input is real, and GAN loss when synthetic, removing the need for heuristic self-regularization. The second network is trained on a task loss for synthetic image-depth pairs, with extra GAN loss to unify real and synthetic feature distributions. Importantly, the framework can be trained end-to-end, leading to good results, even surpassing early deep-learning methods that use real paired data.
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