2015
DOI: 10.4108/phat.1.1.e7
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Rehabilitation after Stroke using Immersive User Interfaces in 3D Virtual and Augmented Gaming Environments

Abstract: Stroke is one of most common diseases of our modern societies with high socio-economic impact. Hence, rehabilitation approach involving patients in their rehabilitation process while lowering costly involvement of specialised human personnel is needed. This article describes a novel approach, offering an integrated rehabilitation training for stroke patients using a serious gaming approach based on a Unity3D virtual reality engine combined with a range of advanced technologies and immersive user interfaces. It… Show more

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Cited by 6 publications
(2 citation statements)
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“…Moreover, these setups still do require labor intensive guidance by care professionals. To date, studies make recommendations [46, 59, 60] for remote guidance of immersive VR by elderly from their residential setting, but implementation is lacking. The replacement of human supervision, by means of a virtual coach, has been evaluated [61] but not widely studied.…”
Section: Vr Featuresmentioning
confidence: 99%
“…Moreover, these setups still do require labor intensive guidance by care professionals. To date, studies make recommendations [46, 59, 60] for remote guidance of immersive VR by elderly from their residential setting, but implementation is lacking. The replacement of human supervision, by means of a virtual coach, has been evaluated [61] but not widely studied.…”
Section: Vr Featuresmentioning
confidence: 99%
“…The sixth paper [8] describes a novel approach that offers integrated rehabilitation training to stroke patients. This is done using a gaming approach, combined with a range of advanced technologies and immersive user interfaces.…”
mentioning
confidence: 99%