2020
DOI: 10.1080/24735132.2020.1848976
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Reframing loneliness through the design of a virtual reality reminiscence artefact for older adults

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Cited by 19 publications
(10 citation statements)
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“…The answers to these questions lie in how elderly and vulnerable groups in homes can act as social designers to address the needs they want answered for their futures [ 165 ]. Tailored needs and interventions focusing on individual experiences can be promoted through co-design and participatory activities [ 166 ].…”
Section: Discussionmentioning
confidence: 99%
“…The answers to these questions lie in how elderly and vulnerable groups in homes can act as social designers to address the needs they want answered for their futures [ 165 ]. Tailored needs and interventions focusing on individual experiences can be promoted through co-design and participatory activities [ 166 ].…”
Section: Discussionmentioning
confidence: 99%
“…Who are the partners in the relevant kinds of social interactions? Do they have to be exercised in person, or can virtual reality help (e.g., [16])? Is there an important bodily aspect to them?…”
Section: The Social Dimensionmentioning
confidence: 99%
“…It is crucial for design teams to work together effectively and constructively in the design discipline, even if the backgrounds and practices differ. Within the design, multilayered interactions can occur, and through the development of co-design practices, users can become active participants in design projects and processes [63,64]. There is a wide variety of methods in design to facilitate constructive collaboration between practices in health innovation, such as hackathons [65][66][67], future workshops [68,69], and other creative participatory design methods [70][71][72].…”
Section: Coordinationmentioning
confidence: 99%