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Social, Casual and Mobile Games 2015
DOI: 10.5040/9781501310591.ch-019
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Reflections on the casual games market in a post-GamerGate world

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Cited by 3 publications
(1 citation statement)
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“…As the contexts within which gamework happens have expanded, so too have the competing range of developer demographics, esthetic tastes, and political positions among gameworkers. The Gamergate backlash stands out as one particularly violent example that saw many women, nonbinary, transgender, and queer developers speaking up, at great personal and professional risk, about a range of entrenched issues in the game industry only to be targeted for further harassment (see Shaw and Chess, 2015). Indeed, issues of gender discrimination loom large behind the seemingly overnight appearance of GWU International.…”
Section: Introductionmentioning
confidence: 99%
“…As the contexts within which gamework happens have expanded, so too have the competing range of developer demographics, esthetic tastes, and political positions among gameworkers. The Gamergate backlash stands out as one particularly violent example that saw many women, nonbinary, transgender, and queer developers speaking up, at great personal and professional risk, about a range of entrenched issues in the game industry only to be targeted for further harassment (see Shaw and Chess, 2015). Indeed, issues of gender discrimination loom large behind the seemingly overnight appearance of GWU International.…”
Section: Introductionmentioning
confidence: 99%