2018
DOI: 10.1080/17510694.2018.1532760
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From aggressively formalised to intensely in/formalised: accounting for a wider range of videogame development practices

Abstract: Beyond the dominant North American and Japanese console manufacturers and multinational publishers, the global videogame industry is fragmenting. New audiences, distribution platforms, and development tools are expanding the videogame industry into an ecosystem that is at once broadly global and intensely localised. Taking advantage of this nebulous environment are increasingly visible fringes of hobbyists, amateurs, students, and artists that are pushing videogame development in new directions in terms of aes… Show more

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Cited by 39 publications
(38 citation statements)
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“…[they] are not stars, nor are they rich or even particularly successful-in fact, the majority of cultural workers toil in relatively anonymous enterprises, either living off the erratic incomes from 'projects' or more conventionally on low or subsistence-level wages. (Banks, 2007, p. 10) Yet in the cultural industry of videogames, decades of "aggressive formalization" (Keogh, 2019) mean that the largest corporations and most successful "indie" millionaires cast a long shadow that obscures a much broader field of cultural activity and struggle. As artist-gamemaker Robert Yang (2017) notes, "game dev culture has a specific idea of success that involves astronomical blockbuster commercial success, and most of us will always fall way short of it, in ways that often feel out of our control."…”
Section: Introductionmentioning
confidence: 99%
“…[they] are not stars, nor are they rich or even particularly successful-in fact, the majority of cultural workers toil in relatively anonymous enterprises, either living off the erratic incomes from 'projects' or more conventionally on low or subsistence-level wages. (Banks, 2007, p. 10) Yet in the cultural industry of videogames, decades of "aggressive formalization" (Keogh, 2019) mean that the largest corporations and most successful "indie" millionaires cast a long shadow that obscures a much broader field of cultural activity and struggle. As artist-gamemaker Robert Yang (2017) notes, "game dev culture has a specific idea of success that involves astronomical blockbuster commercial success, and most of us will always fall way short of it, in ways that often feel out of our control."…”
Section: Introductionmentioning
confidence: 99%
“…On a global level, console gaming has been, and still is, only accessible to a small percentage of affluent consumers. This relative inaccessibility, in turn, did little to break down the "cultural bottlenecks" associated with the exclusionary communities of game enthusiasts surrounding console and PC gaming platforms (Keogh, 2019).…”
Section: App Stores As Multisided Marketsmentioning
confidence: 99%
“…Today, the practice of modding has morphed into something else, as it is largely replaced by other, more diverse game-making practices and cultures that include “everyday gamemakers” (Young, 2018) alongside the “aggressively formalized” practices of publisher-funded studios (Keogh, 2019). Yet, despite the affordability and accessibility of a new generation of game development tools that propel this burgeoning ecosystem forward, these contemporary creative practices signal a continuation of modding rather than a radical break.…”
Section: Labor: From Modding To Everyday Game-makingmentioning
confidence: 99%