2019
DOI: 10.1007/978-3-030-27786-4_5
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Reflections on Game-Based Learning

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Cited by 2 publications
(2 citation statements)
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“…One study, for example, found that games were used by players to recover from exposure to stressful situations (Reinecke, 2009). Elsewhere, players have reported stress relief as an unexpected side effect of playing games (Barr, 2019). Participants here are certainly aware of video games' stress relieving properties, whether they have consciously chosen to play games for this purpose, or if the benefits have only become apparent in retrospect.…”
Section: Stress Reliefmentioning
confidence: 99%
“…One study, for example, found that games were used by players to recover from exposure to stressful situations (Reinecke, 2009). Elsewhere, players have reported stress relief as an unexpected side effect of playing games (Barr, 2019). Participants here are certainly aware of video games' stress relieving properties, whether they have consciously chosen to play games for this purpose, or if the benefits have only become apparent in retrospect.…”
Section: Stress Reliefmentioning
confidence: 99%
“…This is because it is not only done through linear text but also a combination of animation, audio, graphics, and feedback, which spurs decision-making, enables role-playing, and teaches procedural knowledge (Avdiu, 2019). Barr (2019) looked at the implications of GBL on graduate attributes for students, and the findings found that students were better communicators and collaborators as a result of their active participation in the use of games. In addition to this, the participants also demonstrated being resourceful, both personally and socially.…”
Section: Benefits Of Implementing Gblmentioning
confidence: 99%