2019
DOI: 10.1145/3355089.3356490
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Reducing simulator sickness with perceptual camera control

Abstract: Virtual-reality provides an immersive environment but can induce cybersickness due to the discrepancy between visual and vestibular cues. To avoid this problem, the movement of the virtual camera needs to match the motion of the user in the real world. Unfortunately, this is usually difficult due to the mismatch between the size of the virtual environments and the space available to the users in the physical domain. The resulting constraints on the camera movement significantly hamper the adoption of virtual-r… Show more

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Cited by 42 publications
(22 citation statements)
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“…At the largest scale (1), the automatic speed was too high, which led to deviations from the ideal path, in turn requiring users to turn their heads more to track the target. This might be the cause of the increase in simulator sickness [19].…”
Section: Discussionmentioning
confidence: 99%
“…At the largest scale (1), the automatic speed was too high, which led to deviations from the ideal path, in turn requiring users to turn their heads more to track the target. This might be the cause of the increase in simulator sickness [19].…”
Section: Discussionmentioning
confidence: 99%
“…Our results may also shed light on cybersickness in virtual reality (VR) situations. Hu et al (2019) reported that the characteristics of the virtual camera movement (e.g., translational acceleration and rotational velocity) and the composition of the virtual environment (e.g., scene depth) contribute to perceived discomfort, that is, motion sickness. Palmisano et al (2017) also reported that cybersickness could be enhanced by adding oscillation to the radial flow.…”
Section: Methodsmentioning
confidence: 99%
“…In other cases, physical space is constrained, and manipulating users' movement may allow to reduce the necessary physical space to complete a task [193]. Manipulating the experience can be also useful to reduce simulator sickness, for instance, by means of manipulating camera control depending on some characteristics such as velocity, acceleration, or scene depth [75]. Although this can be done using a single modality, the use of multimodal cues can improve the effectiveness of these techniques.…”
Section: Multimodal Illusions In Vrmentioning
confidence: 99%