26th ACM Symposium on Virtual Reality Software and Technology 2020
DOI: 10.1145/3385956.3418961
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Evaluating Automatic Parameter Control Methods for Locomotion in Multiscale Virtual Environments

Abstract: Virtual environments with a wide range of scales are becoming commonplace in Virtual Reality applications. Methods to control locomotion parameters can help users explore such environments more easily. For multi-scale virtual environments, point-and-teleport locomotion with a well-designed distance control method can enable mid-air teleportation, which makes it competitive to flying interfaces. Yet, automatic distance control for point-and-teleport has not been studied in such environments. We present a new me… Show more

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Cited by 6 publications
(3 citation statements)
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“…However, the quality of certain types of motion (e.g., reaching an object) may be reduced because of positional misalignment: upper body IK will frequently fail to reach the target. Visual artifacts on the legs are less noticeable when animating self‐avatars, as users usually do not look at their legs [LLKH20]. Thus, we suggest using a small α to avoid problems with the IK and the location of the virtual body for self‐avatars.…”
Section: Resultsmentioning
confidence: 99%
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“…However, the quality of certain types of motion (e.g., reaching an object) may be reduced because of positional misalignment: upper body IK will frequently fail to reach the target. Visual artifacts on the legs are less noticeable when animating self‐avatars, as users usually do not look at their legs [LLKH20]. Thus, we suggest using a small α to avoid problems with the IK and the location of the virtual body for self‐avatars.…”
Section: Resultsmentioning
confidence: 99%
“…Some studies indicate that synchronized leg animation based on feet tracking increases presence and SoC [FALH20; GCC20; PJ19], whereas other studies have not found significant differences for leg animations inferred with and without foot tracking [GMB*22]. Lee et al [LLKH20] also reached a similar conclusion that a prerecorded animation for the lower body and a synchronized animation predicted by a neural network had a similar effect on presence when observed indirectly during walking in place (WIP). However, synchronized leg animation provided higher presence and Body Ownership when users looked down at their lower body during WIP.…”
Section: Related Workmentioning
confidence: 96%
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