Proceedings of the 26th International Conference on World Wide Web 2017
DOI: 10.1145/3038912.3052557
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Reducing Latency by Eliminating Synchrony

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Cited by 4 publications
(6 citation statements)
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“…While our digital ink's latency is perceptible, the subjects of the user study did not mention it explicitly. To reduce the overall latency of commercially available state-of-the-art styluses, touch prediction algorithms are applied, which for example, reduces the latency of the Apple Pencil on an Apple iPad Pro to 42.9 ms (Yun et al, 2017). These findings are similar with evaluations by Helps and Helps (2016) measuring an average latency of 47.88 ms (SD 9.04 ms) (iPad Pro using the native application Apple Notes).…”
Section: Discussionsupporting
confidence: 63%
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“…While our digital ink's latency is perceptible, the subjects of the user study did not mention it explicitly. To reduce the overall latency of commercially available state-of-the-art styluses, touch prediction algorithms are applied, which for example, reduces the latency of the Apple Pencil on an Apple iPad Pro to 42.9 ms (Yun et al, 2017). These findings are similar with evaluations by Helps and Helps (2016) measuring an average latency of 47.88 ms (SD 9.04 ms) (iPad Pro using the native application Apple Notes).…”
Section: Discussionsupporting
confidence: 63%
“…For professional sketching applications (e.g., Autodesk Sketch) the average latency was even higher with 82.85 ms (SD 10.1 ms). As non-native applications do not have access to these touch predictions and especially web browsers induce additional latency due to script executions or asynchronous frame rates (Yun et al, 2017) using HTML5-Canvases implemented in commercially available whiteboards, commercial styluses also produce a noticeable delay of the digital ink. Compared to previous measurements in (Helps and Helps, 2016;Yun et al, 2017), our results for the stylus movement (M 42.57 ms) and digital ink measurement (M 79.40 ms) are similar.…”
Section: Discussionmentioning
confidence: 99%
“…Depending on the devices and applications, the amount of end-to-end latency ranges from 21 to 277 ms, composed of input latencies of 2-30 ms and output latencies between 19 ms and 247 ms [10]. Latencies in touchscreen devices such as smartphones or tablet PCs range from 50 to 200 ms [15,21,52].…”
Section: Related Work Latency and Its Measurementmentioning
confidence: 99%
“…Reducing the amount of end-to-end latency is the most direct way to decrease the effect of latency [44]. Researchers have been improving hardware and software to minimize the total latency, by such means as considering the best locations for game servers [3] and developing software that eliminates delays from synchrony [52]. The main goal with these has been to reduce latency to an imperceivable level [34].…”
Section: Reducing Effects Of Latencymentioning
confidence: 99%
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